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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »teleporter route for WIP

Author Topic: teleporter route for WIP (8 messages, Page 1 of 1)
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sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Sep 27, 2009 07:41 PM    Msg. 1 of 8       
check this out, see if it makes sense. I'd like to keep a minimum of two rooms between bases

http://img.photobucket.com/albums/v389/sleepy1212/GanymedeTPRT.jpg
(to big to post on page)

also, with maps like this (putput for example too) does each part have to be connected or can i just link them all to the frame?

here's a little chunk for you guys to check out:
http://www.4shared.com/file/135871113/7836afc3/ganymede.html


Edited by sleepy1212 on Sep 27, 2009 at 08:03 PM


goyanks135
Joined: Nov 13, 2005


Posted: Sep 27, 2009 08:49 PM    Msg. 2 of 8       
Quote: --- Original message by: sleepy1212
also, with maps like this (putput for example too) does each part have to be connected or can i just link them all to the frame?Edited by sleepy1212 on Sep 27, 2009 at 08:03 PM

If by connected, you mean attacted as one object under max, then it does not matter which you do.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Sep 28, 2009 04:46 PM    Msg. 3 of 8       
It can be separate objects just as long as each one fallows sealed world rules.


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Sep 29, 2009 12:41 AM    Msg. 4 of 8       
thanks, got it in-game earlier today...adding all those to and from's got really tedious but it was worth it.


MaStEr
Joined: Sep 25, 2009

Mass Murder is the new Twinky =]


Posted: Sep 29, 2009 06:40 AM    Msg. 5 of 8       
on the subject of teleporters..(sorry really new to this :p) does each tele route need its own team index value? i am putting 6 teleporters into my first map, and want to make sure each tele shield is fixed to a specific base...


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Sep 29, 2009 01:19 PM    Msg. 6 of 8       
yes, under game data>netgame flags, you pick either teleport to or teleport from. they list as source and target, which have to have the same team index. for two way teleporters each teleporter will have a source and a target at its location.

if you look at my teleporter route, you'll see that, for example, tele 3 leads to 10 and 10 leads to 3; so at 3 there is a source #3 and a target #10, and at 10 there is a target #3 and source #10.


MaStEr
Joined: Sep 25, 2009

Mass Murder is the new Twinky =]


Posted: Oct 4, 2009 02:35 PM    Msg. 7 of 8       
sleepy thank you so much..i would have replied sooner, but my lil bro thought it would be a giggle to delete system folders on my comp -.-

back up and running now, took the time to upgrade HDD and RAM at the same time.

Look forward to seeing ur map when its up and running.

Master


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Oct 5, 2009 05:52 PM    Msg. 8 of 8       
no problem, actually..it's almost ready for release...just need to beta test.

E: oh and add fog to that one place :p
Edited by sleepy1212 on Oct 5, 2009 at 05:52 PM

 

 
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