
roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Sep 21, 2009 04:58 AM
Msg. 1 of 4
I compiled the bsp and everything worked out except for 8 degenerate tri's and a few cyan error geometry errors. Quote: C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\test\ Narrows_tex_a Narrows_tex_a Couldn't read map file './toolbeta.map' building intermediate geometry... ### WARNING found #8 degenerate triangles. building collision geometry... reducing collision geometry... building collision bsp... ### WARNING found nearly coplanar surfaces (red and green). reducing collision bsp... verifying collision geometry... verifying collision bsp... building portals... building render geometry... ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). ### WARNING: a surface clipped to no leaves (see cyan in error geometry). building subclusters... building pvs... building pvs... building structure lens flares...done
structure bsp "levels\test\narrows_tex_a\Narrows_tex_a" BSP has 20549 nodes, 10176 leaves 20684 surfaces and 43758 vertices in 21 material groups 0 portals, 1 clusters
1563Kb collision data (160Kb vertices, 537Kb edges, 146Kb surfaces) 2583Kb render data (1743Kb vertices, 461Kb surfaces, 279Kb nodes/leaves, 93Kb clusters) 0Kb pathfinding data ---------------------- 4711Kb (without debug information) I ran lightmaps (no errors) and opened the scenario file in Sapien and the entire bsp was flipped. What caused this error? How do I fix it? Edited by roosterMAP on Sep 21, 2009 at 04:58 AM
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Sep 21, 2009 08:17 AM
Msg. 2 of 4
Make a box in Max, attach the level to the box. Then just delete the box. Then re-exort and it should work.
If that doesn't work, flip the map inside out in Max and re-export, but that can cause some UVW errors.
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Sep 21, 2009 02:39 PM
Msg. 3 of 4
I fixed all the errors the compiler told me to fix, and tried your box thing. Bsp is still flipped. Any other suggestions?
In sapien, it mensions a warning about a cluster in structure_bsp (directory) has no backg...
Edited by roosterMAP on Sep 21, 2009 at 03:51 PM
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Sep 21, 2009 04:08 PM
Msg. 4 of 4
the no background sound is normal...it will always say that until you populate sound in sapien. don't worry about it...
as for the inside out bsp..i've only fixed this one way...turn it inside out and re-uvw. i don't know why this happens but i did notice that it happens more when you use "attach" alot. you'll catch it right away if, when you create, you have to go clockwise in order to create a face that is facing you.
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