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Author Topic: help (4 messages, Page 1 of 1)
Moderators: Dennis

Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 20, 2009 10:12 AM    Msg. 1 of 4       
I tried to build a cache file and it failed.I'm not exactly good at speaking confusing command prompt language so if someone could tell me whats wrong that would be nice.

here's what it says:

Couldn't read map file './toolbeta.map'
ERROR h3t\weapons\power_drainer\sounds\pickup: speech must be mono, 22kHz. (ask
matt if you didn't do this by accident)
meter element 0 for weapons\dual smgs\master rounds is not valid
the model 'weapons\odst_pistol\odst_pistol' and the animation graph 'weapons\pis
tol\pistol' don't match
the object 'weapons\odst_pistol\pistol' will not animate
the model 'weapons\odst_pistol\odst_pistol' and the collision model 'weapons\pis
tol\pistol' don't match (node counts don't match)
the object 'weapons\odst_pistol\pistol' will not be collidable
WARNING: 16 clusters in structure_bsp levels\test\infinity\infinity have no back
ground sound or sound environment.
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\test\infinity\infinity' is 5.42M
tag headers and names are 0.39M
streaming model vertex and index buffers...done
streaming tags.................................................done
writing vertex and index buffers...done 29.09M
writing tags...done (4918 tags for 18.00M)
tags are 0.42M too large for structure bsps (18.00M+5.42M>23.00M).
### FAILED TO BUILD CACHE FILE.


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Sep 20, 2009 10:19 AM    Msg. 2 of 4       
Quote: --- Original message by: Delicon20
I tried to build a cache file and it failed.I'm not exactly good at speaking confusing command prompt language so if someone could tell me whats wrong that would be nice.

here's what it says:

Couldn't read map file './toolbeta.map'
ERROR h3t\weapons\power_drainer\sounds\pickup: speech must be mono, 22kHz. (ask
matt if you didn't do this by accident)
meter element 0 for weapons\dual smgs\master rounds is not valid
the model 'weapons\odst_pistol\odst_pistol' and the animation graph 'weapons\pis
tol\pistol' don't match
the object 'weapons\odst_pistol\pistol' will not animate
the model 'weapons\odst_pistol\odst_pistol' and the collision model 'weapons\pis
tol\pistol' don't match (node counts don't match)
the object 'weapons\odst_pistol\pistol' will not be collidable
WARNING: 16 clusters in structure_bsp levels\test\infinity\infinity have no back
ground sound or sound environment.
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\test\infinity\infinity' is 5.42M
tag headers and names are 0.39M
streaming model vertex and index buffers...done
streaming tags.................................................done
writing vertex and index buffers...done 29.09M
writing tags...done (4918 tags for 18.00M)
tags are 0.42M too large for structure bsps (18.00M+5.42M>23.00M).
### FAILED TO BUILD CACHE FILE.


remove some tags that are unneeded in your map, they are making the .scenario file too large for tool to compile.

Also, fix the underlined stuff if your want the map to turn out a little better.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Sep 20, 2009 10:37 AM    Msg. 3 of 4       
Quote: --- Original message by: Delicon20
I tried to build a cache file and it failed.I'm not exactly good at speaking confusing command prompt language so if someone could tell me whats wrong that would be nice.

here's what it says:

Couldn't read map file './toolbeta.map'

ERROR h3t\weapons\power_drainer\sounds\pickup: speech must be mono, 22kHz. (ask
matt if you didn't do this by accident)
Don't use h3mt-narrows stff. Problem fixed ;)

meter element 0 for weapons\dual smgs\master rounds is not valid
In your weapon_hud_interface tag for the dual smgs you are referencing a sequence index value that does not exist. Open the weapon_hud_interface tag and look through it for a sequence index that says something other than "0" and try changing it to 0.

the model 'weapons\odst_pistol\odst_pistol' and the animation graph 'weapons\pis
tol\pistol' don't match
the object 'weapons\odst_pistol\pistol' will not animate
Open the model_animation file for the odst_pistol and scroll all the way down. Find "node checksum list" Copy that value. Then open the odst_pistol .gbxmodel and the odst pistol fp.gbxmodel and paste that value into both.

the model 'weapons\odst_pistol\odst_pistol' and the collision model 'weapons\pis
tol\pistol' don't match (node counts don't match)
the object 'weapons\odst_pistol\pistol' will not be collidable
You can ignore this. Bullets will pass through your weapon, but it's not too big a deal.

WARNING: 16 clusters in structure_bsp levels\test\infinity\infinity have no back
ground sound or sound environment.
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\test\infinity\infinity' is 5.42M
tag headers and names are 0.39M
streaming model vertex and index buffers...done
streaming tags.................................................done
writing vertex and index buffers...done 29.09M
writing tags...done (4918 tags for 18.00M)

tags are 0.42M too large for structure bsps (18.00M+5.42M>23.00M).
This doesn't need an exlpanation.
### FAILED TO BUILD CACHE FILE.


Edited by UnevenElefant5 on Sep 20, 2009 at 10:37 AM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 20, 2009 01:38 PM    Msg. 4 of 4       
dangit.now sapien won't open up the scenario.I don't know why it does that.now I can't fix anything.I'm having a horrible weekend.

my debug text says:


09.20.09 12:38:16 sapien pc 01.00.00.0609 ----------------------------------------------
09.20.09 12:38:16 reference function: _write_to_error_file
09.20.09 12:38:16 reference address: 401b13
09.20.09 12:38:16 Couldn't read map file './sapienbeta.map'
09.20.09 12:38:17 CreateDevice succeeded with refresh rate = 0
09.20.09 12:38:17 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
09.20.09 12:38:18 Increasing sound decompression buffer size to 1048576 bytes
09.20.09 12:38:21 file_open('tags\effects\particles\energy\bitmaps\sparks.bitmap') error 0x00000002 'The system cannot find the file specified. '
09.20.09 12:38:21 couldn't open bitmap tag 'sparks.bitmap'.
09.20.09 12:38:21 failed to load particle_system tag 'weapons\frag grenade\effects\sparks'
09.20.09 12:38:21 failed to load effect tag 'weapons\frag grenade\effects\explosion'
09.20.09 12:38:21 failed to load projectile tag 'vehicles\bulldog\mortar'
09.20.09 12:38:21 failed to load weapon tag 'vehicles\bulldog\bulldog chaingun'
09.20.09 12:38:21 failed to load vehicle tag 'vehicles\bulldog\bulldog'
09.20.09 12:38:22 ERROR h3t\weapons\power_drainer\sounds\pickup: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
09.20.09 12:38:22 meter element 0 for weapons\dual smgs\master rounds is not valid
09.20.09 12:38:22 the model 'weapons\odst_pistol\odst_pistol' and the animation graph 'weapons\pistol\pistol' don't match
09.20.09 12:38:22 the object 'weapons\odst_pistol\pistol' will not animate
09.20.09 12:38:22 the model 'weapons\odst_pistol\odst_pistol' and the collision model 'weapons\pistol\pistol' don't match (node counts don't match)
09.20.09 12:38:22 the object 'weapons\odst_pistol\pistol' will not be collidable
09.20.09 12:38:24 file_open('tags\effects\particles\energy\bitmaps\smoke.bitmap') error 0x00000002 'The system cannot find the file specified. '
09.20.09 12:38:24 couldn't open bitmap tag 'smoke.bitmap'.
09.20.09 12:38:24 failed to load particle_system tag 'weapons\plasma grenade\effects\explosion'
09.20.09 12:38:24 file_open('tags\effects\particles\energy\tracer c generic long.particle') error 0x00000002 'The system cannot find the file specified. '
09.20.09 12:38:24 couldn't open particle tag 'tracer c generic long.particle'.
09.20.09 12:38:24 file_open('tags\effects\particles\energy\tracer c generic long.particle') error 0x00000002 'The system cannot find the file specified. '
09.20.09 12:38:24 couldn't open particle tag 'tracer c generic long.particle'.
09.20.09 12:38:24 file_open('tags\effects\particles\energy\plasma electric rings.particle') error 0x00000002 'The system cannot find the file specified. '
09.20.09 12:38:24 couldn't open particle tag 'plasma electric rings.particle'.
09.20.09 12:38:24 file_open('tags\effects\particles\energy\plasma electric rings.particle') error 0x00000002 'The system cannot find the file specified. '
09.20.09 12:38:24 couldn't open particle tag 'plasma electric rings.particle'.
09.20.09 12:38:24 file_open('tags\effects\particles\energy\plasma electric rings.particle') error 0x00000002 'The system cannot find the file specified. '
09.20.09 12:38:24 couldn't open particle tag 'plasma electric rings.particle'.
09.20.09 12:38:24 failed to load effect tag 'weapons\plasma grenade\effects\explosion'
09.20.09 12:38:24 failed to load model_collision_geometry tag 'characters\grunt_suicide\grunt_suicide'
09.20.09 12:38:24 failed to load biped tag 'characters\grunt_suicide\grunt_suicide'
09.20.09 12:38:24 failed to load actor_variant tag 'characters\grunt_suicide\grunt suicide major plasma pistol'
09.20.09 12:38:24 failed to load scenario tag 'levels\test\infinity\infinitycoopbeta1'
09.20.09 12:38:25 need to get the following tags:
09.20.09 12:38:25 effects\particles\energy\bitmaps\sparks.bitmap
09.20.09 12:38:25 effects\particles\energy\bitmaps\smoke.bitmap
09.20.09 12:38:25 effects\particles\energy\tracer c generic long.particle
09.20.09 12:38:25 effects\particles\energy\tracer c generic long.particle
09.20.09 12:38:25 effects\particles\energy\plasma electric rings.particle
09.20.09 12:38:25 effects\particles\energy\plasma electric rings.particle
09.20.09 12:38:25 effects\particles\energy\plasma electric rings.particle
09.20.09 12:38:25
09.20.09 12:38:25 game_load() failed.

huh...particles needed,huh?omfg...I just replaced my old grenade particles with the one from the particle pak on halomaps...maybe I should have chosen move but keep both files rather than move and replace...
Edited by Delicon20 on Sep 20, 2009 at 01:42 PM

 

 
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