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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »glass: geometry and shaders

Author Topic: glass: geometry and shaders (5 messages, Page 1 of 1)
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sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Sep 16, 2009 02:16 PM    Msg. 1 of 5       
Is there a better way to model polys that are glass than to detach and move the verts just slightly away from the rest of the geometry...e.g., a window pane being barely smaller than the window frame?


Which shader is best to use with a crappy video card: transparent_glass or transparent_chicago?

I tried _glass but it comes out completely clear although i may have screwed up the alpha mask...still learning to do this with gimp.

tried _chicago, no transparency at all :/
Edited by sleepy1212 on Sep 16, 2009 at 05:41 PM


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Sep 16, 2009 05:23 PM    Msg. 2 of 5       
If this is for a map, make it double sided.
(Leave it attached)
Edited by chrisk123999 on Sep 16, 2009 at 05:23 PM


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Sep 16, 2009 05:41 PM    Msg. 3 of 5       
Quote: --- Original message by: chrisk123999

If this is for a map, make it double sided.
(Leave it attached)
Edited by chrisk123999 on Sep 16, 2009 at 05:23 PM


in the tag or in max? will this get rid of those update edge errors?


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Sep 16, 2009 05:48 PM    Msg. 4 of 5       
Make it double sided in Max. By using % at the end of the material name.


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Sep 16, 2009 10:42 PM    Msg. 5 of 5       
ok that worked thanks....saves me a lot of trouble with the extra polys.

is there a way to make the damage effects show up on it?


also, i broke down and dled a trial of PSPX2 to make the texture...couldn't get it to go with GIMP.

and if anyone has a fail gfx like me..use the transparent_chicago.

 

 
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