Create a trigger volume around the area you want people to spontaneously die in. Name it something. We'll come back to that name. Then, create the script:
(global short plyrnum 0)
(script continuous nonrecursivescript
(if
(= plyrnum 15)
(begin
(set plyrnum 0)
)
(begin
(set plyrnum (+ plyrnum 1))
)
)
)
(script continuous kill
(if
(volume_test_object [TVOL] (list_get (players) plyrnum))
(begin
(unit_kill (unit (list_get (players) plyrnum)))
)
)
)
Replace [TVOL] with the name of your trigger volume.
Helpful tip: Don't add the [].