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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Tool ++ Structure Problem

Author Topic: Tool ++ Structure Problem (3 messages, Page 1 of 1)
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YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Sep 13, 2009 11:44 PM    Msg. 1 of 3       
Whenever I try to structure my map (now, its worked plenty of times before) tool tells me I need to choose a shader type for all of my shaders in my map then gives me a list of the different types and does this for all the shaders.

So...what did I do wrong? :(


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Sep 13, 2009 11:56 PM    Msg. 2 of 3       
You did not create shaders before running the command, or you made shaders but named them improperly. Try not to stick a number at the end; this confuses tool as in 3ds max, when you put a number at the end of the material name, it uses the number as a permutation or something of that sort rather than part of the file name itself.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Sep 14, 2009 12:25 AM    Msg. 3 of 3       
Found the issue I had to reenter the names in max (moving from Max 9 to 8 I lost some text), I had two letters out of place on two shaders.

Thanks grunt

 

 
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