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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »backpack weapons

Author Topic: backpack weapons (15 messages, Page 1 of 1)
Moderators: Dennis

CorruptedHalo
Joined: May 18, 2009


Posted: Sep 7, 2009 02:48 PM    Msg. 1 of 15       
well, I downloaded the Backpack weapons script on this site, but how would I put in on another biped?


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Sep 7, 2009 02:57 PM    Msg. 2 of 15       
I think you would have to totally redo it.


CorruptedHalo
Joined: May 18, 2009


Posted: Sep 7, 2009 03:03 PM    Msg. 3 of 15       
:(
what of the dude who did it with the halo 2 biped?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 7, 2009 06:16 PM    Msg. 4 of 15       
He completely redid it. And if you want to add new weapons, you'll have to create a new permutation, AND modify the scripts.


CorruptedHalo
Joined: May 18, 2009


Posted: Sep 7, 2009 09:13 PM    Msg. 5 of 15       
Quote: --- Original message by: Gamma927
He completely redid it. And if you want to add new weapons, you'll have to create a new permutation, AND modify the scripts.

well, then, can someone redo it for me with a crewman?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 7, 2009 09:32 PM    Msg. 6 of 15       
I'll do the scripts if I get the motivation.


CorruptedHalo
Joined: May 18, 2009


Posted: Sep 8, 2009 06:45 AM    Msg. 7 of 15       
hmm.....
how's a cookie for motivation?


Corvette19
Joined: Feb 27, 2007


Posted: Sep 9, 2009 04:47 PM    Msg. 8 of 15       
The scripts are simple, I think I could do it and I don't even know how. I looked at it once, I was gonna add a new weapon, but couldn't get all the permutations and whatnot straight.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Sep 9, 2009 06:47 PM    Msg. 9 of 15       
The shaders are maxed out on it. You can't add more weapons unless you find a way to merge some of the bitmaps.


CorruptedHalo
Joined: May 18, 2009


Posted: Sep 9, 2009 07:41 PM    Msg. 10 of 15       
so, erm, will someone do it or not?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 9, 2009 08:01 PM    Msg. 11 of 15       
Quote: --- Original message by: Corvette19
The scripts are simple, I think I could do it and I don't even know how. I looked at it once, I was gonna add a new weapon, but couldn't get all the permutations and whatnot straight.


Shh...

The only thing that I can't do is the permutations. Other than that, I can do it all.


CorruptedHalo
Joined: May 18, 2009


Posted: Sep 9, 2009 09:03 PM    Msg. 12 of 15       
well, tell me this:
what is the difference between Cyborg.biped and Cyborg_backpack.biped?


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Sep 9, 2009 09:51 PM    Msg. 13 of 15       
The 2nd one has all the perms for the backpacked weapons. The script just changes your perm depending on the weapons your holding.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 9, 2009 11:16 PM    Msg. 14 of 15       
You need to use cyborg_backpack, because cyborg.biped is the default biped, which has no permutations.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Sep 10, 2009 11:43 AM    Msg. 15 of 15       
do not think of the MC with backpacks as the Mc, think of it as a totally new biped that has dynamic features,

you have to make a dynamic featured crewman aswell.

it takes the effort i do not want to take for a simple crewman to make it though.

 

 
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