So, I have this modified marine I'm exporting in max 8 and everything is going fine until tool asks me for shader types.
### WARNING found #2 degenerate triangles.
choose a type for the shader '<none>':
1. shader_environment
2. shader_model
3. shader_transparent_generic
4. shader_transparent_chicago
5. shader_transparent_chicago_extended
6. shader_transparent_water
7. shader_transparent_glass
8. shader_transparent_meter
9. shader_transparent_plasma
choice (1-9): 2
file_create('tags\<none>.shader_model') error 0x0000007b 'The filename, director
y name, or volume label syntax is incorrect. '
couldn't create tag file 'tags\<none>.shader_model'
failed to create new tag '<none>.shader_model'
failed to import model
I put it in code tags so you can see the
< >
Because that's why it won't work. It's the reason why maps are protected with those symbols. Halo can't save it like that, so I'm wondering how to fix it. I thought maybe it was an untextured face, but there's none. I thought maybe it was something with my material names, but they are all named how I want them to be.
E: Eh, apparently HM doesn't like the greater than and less than signs.
Edited by UnevenElefant5 on Sep 7, 2009 at 12:17 PM