
Advancebo
Joined: Jan 14, 2008
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Posted: Sep 8, 2009 01:12 PM
Msg. 36 of 42
Quote: --- Original message by: CLS_GRUNT If you have advancebo, ask him for the bsp and devices, your going to have to mess with the devices activating radius though. im online now, ask me.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Sep 8, 2009 06:19 PM
Msg. 37 of 42
If you ever get to a final release, and im not around to see it. You have full permission to release the project revolution HEK.
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Sep 9, 2009 01:33 AM
Msg. 38 of 42
will do, haven't used anything else while making this. oh btw Edited by Marka Haiyana on Sep 9, 2009 at 01:33 AM
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olly12345
Joined: Jul 30, 2008
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Posted: Sep 9, 2009 02:01 AM
Msg. 39 of 42
Awesome! do you use the mouse or melee key to use them? Best Total Conversion Ever! EDIT: And the wave motion cannon is in the Eternal total conversion scenario for aleph one. Edited by olly12345 on Sep 9, 2009 at 02:03 AM
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Sep 9, 2009 02:20 AM
Msg. 40 of 42
left mouse for a left punch, right mouse for a right punch. ;)
And cool I'll check it out.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 9, 2009 02:36 AM
Msg. 41 of 42
Not really a conversion, since its all custom.
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Sep 9, 2009 04:55 AM
Msg. 42 of 42
Well, a conversion isn't just taking stuff directly from one game and putting it into another. A conversion is completely converting things like weapons, bipeds, all that sort of stuff.
Marathon: Resurrection is a very good example of a Total Conversion on the Unreal Engine.
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