
Mogan
Joined: Jun 21, 2009
|
Posted: Aug 26, 2009 06:56 PM
Msg. 1 of 5
Hi everybody. An idea has been coocking around in my head, and I've decided to learn how to add custom weps, maps, etc. But, first I have some questions regarding the engine:
1. Is it possible to create a secondary fire for the right mouse button, like a assault rifle with belly-mounted shotgun that uses the same ammo? (Starship Troopers).
2. If above question is possible, is it possible to re-assign grenades to another button in addition to primary and secondary fire?
3. Is it possible to extend tagspace?
4. Is it possible to have, say 4-6 grenade types?
5. Can you script the Ai to switch a weapon? I know they won't do it by simply giving them two weps, but can you script it before i.e. an encounter?
6. Does Blender support the format of Halo 3D files? If not, can I use another program between those?
The answers I get on these questions will decide which approach I take on my project. Don't expect me to publish anything, as I am a complete noob now. Controvercial solutions and links to useful programs are greatly appreciated, since I don't even know how to unprotect my stock Halo-maps.
Any help and experience is greatly appreciated.
Regards, Mogan Edited by Mogan on Aug 26, 2009 at 06:57 PM Edited by Mogan on Aug 26, 2009 at 06:59 PM
|
|
|

Comno
Joined: Aug 24, 2009
So witch one of you stole my cookie?
|
Posted: Aug 26, 2009 07:05 PM
Msg. 2 of 5
1.< is a great idea 6.<I beieve it does.
sorry for not much help I am a noob also. Edited by Comno on Aug 26, 2009 at 07:06 PM
|
|
|

chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
|
Posted: Aug 26, 2009 07:23 PM
Msg. 3 of 5
Quote: --- Original message by: Mogan
Hi everybody. An idea has been coocking around in my head, and I've decided to learn how to add custom weps, maps, etc. But, first I have some questions regarding the engine:
1. Is it possible to create a secondary fire for the right mouse button, like a assault rifle with belly-mounted shotgun that uses the same ammo? (Starship Troopers). Yes
2. If above question is possible, is it possible to re-assign grenades to another button in addition to primary and secondary fire? As far as I know, No.
3. Is it possible to extend tagspace?
4. Is it possible to have, say 4-6 grenade types? No.
5. Can you script the Ai to switch a weapon? I know they won't do it by simply giving them two weps, but can you script it before i.e. an encounter? Possible, I remember reading something on this before.
6. Does Blender support the format of Halo 3D files? If not, can I use another program between those?
The answers I get on these questions will decide which approach I take on my project. Don't expect me to publish anything, as I am a complete noob now. Controvercial solutions and links to useful programs are greatly appreciated, since I don't even know how to unprotect my stock Halo-maps.
Any help and experience is greatly appreciated.
Regards, Mogan Edited by Mogan on Aug 26, 2009 at 06:57 PM Edited by Mogan on Aug 26, 2009 at 06:59 PM Answers in bold.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Aug 26, 2009 07:38 PM
Msg. 4 of 5
Quote: --- Original message by: Mogan
Hi everybody. An idea has been coocking around in my head, and I've decided to learn how to add custom weps, maps, etc. But, first I have some questions regarding the engine:
1. Is it possible to create a secondary fire for the right mouse button, like a assault rifle with belly-mounted shotgun that uses the same ammo? (Starship Troopers).
Yes
2. If above question is possible, is it possible to re-assign grenades to another button in addition to primary and secondary fire?
No
3. Is it possible to extend tagspace?
Using Tool Pro, you can compile maps past the tagspace limit, but the map will exception upon running, if it isn't a UI. Masters stated somewhere that the limit to the number of tags in a SP level was based upon the number of BSPs in the level. There has to be a balance between the number of tags, and the number of BSPs. In MP levels, however, it's usually, if not always, locked at 128 mb.
4. Is it possible to have, say 4-6 grenade types?
Not directly using globals. You'd have to make the "grenade" a weapon.
5. Can you script the Ai to switch a weapon? I know they won't do it by simply giving them two weps, but can you script it before i.e. an encounter?
Technically, no, BUT, you can simulate it. Wait until a certain event, then create another AI encounter holding a different weapon, attach the new AI to the old one, detach, erase old.
6. Does Blender support the format of Halo 3D files? If not, can I use another program between those?
|
|
|

Mogan
Joined: Jun 21, 2009
|
Posted: Aug 26, 2009 07:48 PM
Msg. 5 of 5
So basically: larger sp maps, more bsps. Mp maps has to be within boundaries: more of something, less of another thing. Oh, and I have to make a test of that biped attach/detatch trick Gamma. Thanks!
|
|
|
| |
|
|
 |
|