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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Aether Help!

Author Topic: Aether Help! (11 messages, Page 1 of 1)
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Mo853425ru37
Joined: Aug 23, 2009


Posted: Aug 23, 2009 03:39 PM    Msg. 1 of 11       
[Deleted]
Edited by Mo853425ru37 on Jul 4, 2019 at 02:16 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 23, 2009 03:54 PM    Msg. 2 of 11       
You could always try running Radiosity in Sapien...


Mo853425ru37
Joined: Aug 23, 2009


Posted: Aug 23, 2009 04:11 PM    Msg. 3 of 11       
[Deleted]
Edited by Mo853425ru37 on Jul 4, 2019 at 02:17 AM


Advancebo
Joined: Jan 14, 2008


Posted: Aug 23, 2009 05:09 PM    Msg. 4 of 11       
The easiest way is using Sapien.
To use Aether, you have to run lightmaps in Sapien or tool first.


Mo853425ru37
Joined: Aug 23, 2009


Posted: Aug 23, 2009 09:14 PM    Msg. 5 of 11       
[Deleted]
Edited by Mo853425ru37 on Jul 4, 2019 at 02:17 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 23, 2009 10:04 PM    Msg. 6 of 11       
Tool++ doesn't always do it right. Do it in the normal tool.


Mo853425ru37
Joined: Aug 23, 2009


Posted: Aug 23, 2009 10:05 PM    Msg. 7 of 11       
[Deleted]
Edited by Mo853425ru37 on Jul 4, 2019 at 02:17 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 23, 2009 10:39 PM    Msg. 8 of 11       
1) You didn't type "tool".
2) You weren't supposed to add the arrow things.
3) Your scenario wasn't in the tags folder.
4) You used the wrong syntax.
5) You're overwriting the original bloodgulch.scenario.

First step to fix. Open HEK+, and click the yellow gear. Find where it sets the output location. Click the "Use Registry" button. Then, re-extract the scenario. Browse to that directory in Windows, and rename the scenario to something else, like modgulch. Then, in cmd, type:

C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels\test\bloodgulch\modgulch 0 1 0.9

Hit enter. Wait for it to go to the next command line. If there isn't an error, you're done.


Mo853425ru37
Joined: Aug 23, 2009


Posted: Aug 23, 2009 11:19 PM    Msg. 9 of 11       
[Deleted]
Edited by Mo853425ru37 on Jul 4, 2019 at 02:18 AM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 24, 2009 04:57 AM    Msg. 10 of 11       
Aether is used after running regular lightmaps,

after that you open aether, select the scenario, extract it somewhere and load the lightmaps model in whatever you use.

then you use some light stuff you prefer, there are several ways, and you light it the way you want it

then you render it to texture, and swap it through aether with the other lightmap bitmaps

thats all there is to it, it's not hard at all


Mo853425ru37
Joined: Aug 23, 2009


Posted: Aug 24, 2009 11:44 PM    Msg. 11 of 11       
[Deleted]
Edited by Mo853425ru37 on Jul 4, 2019 at 02:18 AM

 

 
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