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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »unknown material id?

Author Topic: unknown material id? (5 messages, Page 1 of 1)
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Toxic_Rhino
Joined: Jul 13, 2007


Posted: Aug 23, 2009 01:00 PM    Msg. 1 of 5       
I ran my map through chimp and about 3 minutes into it, it says:

Chimp Error: Object 'skybox' has an unknown material id. See Orange Error Geometry.
Chimp Error: Object 'skybox' has an unknown material id. See Orange Error Geometry.
Chimp Error: Object 'skybox' has an unknown material id. See Orange Error Geometry.
Chimp Error: Object 'skybox' has an unknown material id. See Orange Error Geometry.
Chimp Error: Object 'skybox' has an unknown material id. See Orange Error Geometry.
Chimp Error: Object 'skybox' has an unknown material id. See Orange Error Geometry.
Chimp Error: Object 'skybox' has an unknown material id. See Orange Error Geometry.
Chimp Error: Object 'skybox' has an unknown material id. See Orange Error Geometry.
Chimp Error: Object 'skybox' has an unknown material id. See Orange Error Geometry.

My skybox has a material id set to it... So what else does it need?


goyanks135
Joined: Nov 13, 2005


Posted: Aug 23, 2009 02:35 PM    Msg. 2 of 5       
1) Use bluestreak; it is much better then chimp. http://ghost.halomaps.org/bluestreak/jms/ FYI, keep the grablistener.exe if you are using gmax.
2) The sky should have a material name of +sky
3) When you create your multi-material, sometimes max will assign the faces a material ID not currently used: (for example, you have 3 sub materials and max will give your faces an ID of 4) make sure all faces have the correct ID.
Edited by goyanks135 on Aug 23, 2009 at 02:36 PM


Toxic_Rhino
Joined: Jul 13, 2007


Posted: Aug 23, 2009 03:30 PM    Msg. 3 of 5       
I found an error on one of the bridges on the map, It wasn't textured correctly or something...

Is there a program or w/e that I can use to "jump" my view so where other possible errors are?


My buildings are under the material ID of my ground texture... Is there a way I can select a texture alone, and turn that into a ID, I really don't want to select all the faces again...
Edited by Toxic_Rhino on Aug 23, 2009 at 04:03 PM


goyanks135
Joined: Nov 13, 2005


Posted: Aug 24, 2009 01:54 PM    Msg. 4 of 5       
Quote: --- Original message by: Toxic_Rhino
Is there a program or w/e that I can use to "jump" my view so where other possible errors are?

Import the .wrl file created by tool. There is an explanation on how to do it in the HEK tutorial
32 bit system:
error fixing with the .wrl file: C:\Program Files\Microsoft Games\Halo Custom Edition\HEK_Tutorial\references\level_design\mp_level_design\mp_ld_level_compilation.html
64 bit system:
error fixing with the .wrl file: C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\HEK_Tutorial\references\level_design\mp_level_design\mp_ld_level_compilation.html
copy and paste into address bar of web browser


Quote: My buildings are under the material ID of my ground texture... Is there a way I can select a texture alone, and turn that into a ID, I really don't want to select all the faces again...

See the other topic you created.
Edited by goyanks135 on Aug 24, 2009 at 02:02 PM


Toxic_Rhino
Joined: Jul 13, 2007


Posted: Aug 26, 2009 10:29 PM    Msg. 5 of 5       
Figured it out, thank you all

 

 
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