
Wolf Grave
Joined: Aug 20, 2008
I'm just going to choose the 1st avatar...
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Posted: Aug 20, 2009 02:44 PM
Msg. 1 of 13
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pwner5889
Joined: Jun 13, 2008
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Posted: Aug 20, 2009 03:01 PM
Msg. 2 of 13
I like the last PB. It was pretty fun. A little tip. NEVER use the CMT brutes. They suck. Use the rigged one on this site. You need to animate it, give it a texture, and set it up for halo ce.
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Wolf Grave
Joined: Aug 20, 2008
I'm just going to choose the 1st avatar...
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Posted: Aug 20, 2009 03:03 PM
Msg. 3 of 13
How do these brutes suck? And what site?
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pwner5889
Joined: Jun 13, 2008
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Posted: Aug 20, 2009 03:07 PM
Msg. 4 of 13
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Wolf Grave
Joined: Aug 20, 2008
I'm just going to choose the 1st avatar...
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Posted: Aug 20, 2009 03:11 PM
Msg. 5 of 13
I fixed the bugs. I don't get how they are "gross." Those brutes don't look as good and they don't have animations. "Horrible" really does not explain much.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Aug 20, 2009 10:00 PM
Msg. 6 of 13
I'd like to see this in a different map. Infinity?
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Scott
Joined: Apr 4, 2005
No.
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Posted: Aug 20, 2009 10:42 PM
Msg. 7 of 13
Anyone else notice the flying person near the end?
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Wolf Grave
Joined: Aug 20, 2008
I'm just going to choose the 1st avatar...
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Posted: Aug 20, 2009 11:05 PM
Msg. 8 of 13
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vmt
Joined: Jan 29, 2008
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Posted: Aug 20, 2009 11:57 PM
Msg. 9 of 13
looks really good like the tags so far but i do not like the fp arms they look really weird also the battlerifle is sticking out straight and it should be a little angled to the left. Try a different biped for the character cause the one your using is really messed up. I like the guns and the characters though.
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Scott
Joined: Apr 4, 2005
No.
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Posted: Aug 21, 2009 12:05 AM
Msg. 10 of 13
Thanks for clearing that up, thought it was some crazy bug.
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Wolf Grave
Joined: Aug 20, 2008
I'm just going to choose the 1st avatar...
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Posted: Aug 21, 2009 12:23 PM
Msg. 11 of 13
You have a mombasa firefight? Guess it's not released? I've been working mostly on the later encounters. The huge fight probably is supposed to be a mess.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 21, 2009 12:29 PM
Msg. 12 of 13
In the beginning, make the marines fight more, or make them already fighting when you get there. Put firing positions near the enemy, and in your script, add (ai_magically_see_encounter [MARINE ENCOUNTER] [COVENANT ENCOUNTER])
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Aug 22, 2009 12:49 PM
Msg. 13 of 13
Quote: --- Original message by: Wolf Grave I fixed the bugs. I don't get how they are "gross." Those brutes don't look as good and they don't have animations. "Horrible" really does not explain much. They are ugly, the sounds are awful, their health is too high most of the time, you can't get headshots, sniper rifles do almost nothing to them..........need I go on? They fail, stick with elites.
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