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Author Topic: Press ''E'' to touch device Door. (6 messages, Page 1 of 1)
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Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Aug 14, 2009 04:40 PM    Msg. 1 of 6       
I am just starting to expirement with devices. I have already made a simple proximity door like you see in a10, but now I want to make a door that you can open and close yourself by pressing your action key (Press ''E'' to touch device Door.) I really would like to know how I can achieve this. I think it has to do with a device_control, but I don't know how I can set it up. (The only tutorial I could find, was on making a door like the ones on a10, so I really need some help.

Also is it posible to have be destructable? As in, you would shoot it and the door would break?Also after it breaks, would you still be promted to press ''E'' to touch device Door?

-Help is Apreciated


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Aug 14, 2009 05:06 PM    Msg. 2 of 6       
Quote: --- Original message by: l283023
I don't know much about devices.
You should probably wait til Gamma pops up.
He does things like torture chambers, and what-not.
Scary....


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Aug 14, 2009 05:41 PM    Msg. 3 of 6       
Gamma scripts them. Normally you use power groups. I don't think the device can be part of the door.
Edited by chrisk123999 on Aug 14, 2009 at 05:41 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 14, 2009 06:05 PM    Msg. 4 of 6       
What. How did my name pop up so many times? As for the door, the only way I know of to make doors open by pressing "E", is to make a device control. You could make the device control's turn on animation the open, and turn off the close animation. I don't really know, because I haven't messed around with device_controls much, and if I did, I would do jesse's mystery box for him.


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Aug 14, 2009 06:42 PM    Msg. 5 of 6       
Quote: --- Original message by: l283023
I'll tell you what I know you can do.

You can make your door break, in the collision tag.
Give it health. You should also look at destructable vehicles, and see how they add the destroyed pieces.

As for the thing still showing up for the device, it most likely will. As I said before you should wait til Gamma pops up, because he might know some scripts that could null it or something.
I don't know an unprotected map with destructable vehicles. But they seem to use weapons or vehicles as the remained destroyed parts. I'll try to find an unprotected map with destructable h2 vehicles and examine them, or ill just try and learn from the flood, considering the fact they also have the regional damage, but they use garbage tags I think.

Quote: --- Original message by: Gamma927
What. How did my name pop up so many times? As for the door, the only way I know of to make doors open by pressing "E", is to make a device control. You could make the device control's turn on animation the open, and turn off the close animation. I don't really know, because I haven't messed around with device_controls much, and if I did, I would do jesse's mystery box for him.

Oh well, I guess I'll have to screw around. I could probubly try combining a door with one of the device_controls in the campagin

And by the way this is for a single player map, so theres no syncing needed :)

Edit: I got it working. I can open and close the door (I still havent made the destructable properties yet though, but I think I figured out how to set it up), but I can walk through it. When I shoot at it, or throw grenade they react to the model collision-geometry. I would really like to know why its like this. The model-collision-geometry is in the device_control tag.
Edited by Ro0ster on Aug 14, 2009 at 09:16 PM


EDIT2: Nevermind, I got it working. It has to do with a device machine, device control and a device group. Time to get a proper model and animations for it XD.
Edited by Ro0ster on Aug 14, 2009 at 11:40 PM


Xaos
Joined: Aug 6, 2009

"Aim towards the enemy."


Posted: Aug 16, 2009 05:56 PM    Msg. 6 of 6       
is it possible to make a lock? like have a room with a door, you can open it to run in, and hit the lock to stop anyone from opening? i was thinking maybe make the switch interrupt the code that makes the door open, then stop interrupting when you hit it again.

Good job on making it work btw, be useful for singleplayer vs AI

 

 
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