Quote: --- Original message by: l283023
I'll tell you what I know you can do.
You can make your door break, in the collision tag.
Give it health. You should also look at destructable vehicles, and see how they add the destroyed pieces.
As for the thing still showing up for the device, it most likely will. As I said before you should wait til Gamma pops up, because he might know some scripts that could null it or something.
I don't know an unprotected map with destructable vehicles. But they seem to use weapons or vehicles as the remained destroyed parts. I'll try to find an unprotected map with destructable h2 vehicles and examine them, or ill just try and learn from the flood, considering the fact they also have the regional damage, but they use garbage tags I think.
Quote: --- Original message by: Gamma927
What. How did my name pop up so many times? As for the door, the only way I know of to make doors open by pressing "E", is to make a device control. You could make the device control's turn on animation the open, and turn off the close animation. I don't really know, because I haven't messed around with device_controls much, and if I did, I would do jesse's mystery box for him.
Oh well, I guess I'll have to screw around. I could probubly try combining a door with one of the device_controls in the campagin
And by the way this is for a single player map, so theres no syncing needed :)
Edit: I got it working. I can open and close the door (I still havent made the destructable properties yet though, but I think I figured out how to set it up), but I can walk through it. When I shoot at it, or throw grenade they react to the model collision-geometry. I would really like to know why its like this. The model-collision-geometry is in the device_control tag.
Edited by Ro0ster on Aug 14, 2009 at 09:16 PMEDIT2: Nevermind, I got it working. It has to do with a device machine, device control and a device group. Time to get a proper model and animations for it XD.
Edited by Ro0ster on Aug 14, 2009 at 11:40 PM