
cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: Aug 14, 2009 11:53 AM
Msg. 1 of 6
Can anyone tell me? it would be cool to do so.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 14, 2009 11:59 AM
Msg. 2 of 6
Set the biped's shield vitality. Then, modify the flood's model_collision_geometry. Copy the elite's for reference.
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: Aug 14, 2009 12:14 PM
Msg. 3 of 6
i cant find the place you can change the shield vatality in the biped tag.
Edit: NVM Edited by cybykillers on Aug 14, 2009 at 12:15 PM
I changed the shield vitality stuff just like the elites but they still dont have shields Edited by cybykillers on Aug 14, 2009 at 12:54 PM
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Aug 14, 2009 03:38 PM
Msg. 4 of 6
Quote: --- Original message by: Gamma927 Set the biped's shield vitality. Then, modify the flood's model_collision_geometry. Copy the elite's for reference. ^ ^
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Da Moose
Joined: Jan 6, 2008
"We've got the Holy Hand Grenade of Antioch"
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Posted: Aug 14, 2009 05:30 PM
Msg. 5 of 6
I could be wrong, but I think you have to give it a modifier shader, in the biped tag, to make the shield appear. Just give it the elites shader.
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: Aug 14, 2009 11:03 PM
Msg. 6 of 6
well i cant just replace the shaders with the elites shaders but i dont know how to like make the shield flare
Edit: nvm get it Edited by cybykillers on Aug 14, 2009 at 11:08 PM
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