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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Compiling Side-effects

Author Topic: Compiling Side-effects (4 messages, Page 1 of 1)
Moderators: Dennis

Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Aug 13, 2009 08:44 PM    Msg. 1 of 4       
While making my first map, I did a lot of trial and error, and that means a lot of compiling. I must have compilled and deleted my Bloodgulch varient a hundread times, and 5 to 10 times a day. My worry is because my computer seems to be slowing down a little, and it's taking a long time to start up Halo Custom Edition. You think it's due to making too many maps and then deleting them after testing them? I mean, I have been emptying my recycle bin and defraging.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 13, 2009 08:51 PM    Msg. 2 of 4       
You don't have to delete the old variant when compiling. Once you compile, it'll automatically replace the current version of the map.


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Aug 13, 2009 09:13 PM    Msg. 3 of 4       
O_o I was freaked out that some major computer exploding error would happen if made two maps by the same name. I'm a little paranoid when I do new things, I've had to reformat my computer one too many times. But Thanks!
Edited by Redemption on Aug 13, 2009 at 09:14 PM


goyanks135
Joined: Nov 13, 2005


Posted: Aug 14, 2009 06:36 PM    Msg. 4 of 4       
Halo CE will start to be slow when you get a lot of maps in your map folder. But if you keep overwriting the same map nothing will happen

 

 
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