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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »how would you do this

Author Topic: how would you do this (6 messages, Page 1 of 1)
Moderators: Dennis

shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Aug 11, 2009 12:31 PM    Msg. 1 of 6       
i was wondering how you would put more than one bsp's into a scenario, like having both blood gulch and beaver creek in one scenario. i have the latest gmax and 3ds max 2010, but im not to good at it, i have lots of plugins like gbxmodel importer, animations importer and a bsp to obj converter and importer. i couldnt find any tutorials on it either. i have xfire if needed to. i would really appreciate help on this


goyanks135
Joined: Nov 13, 2005


Posted: Aug 11, 2009 01:43 PM    Msg. 2 of 6       
You could have it as mulitple bsps like in a single player level, or you could just have them both in the same skybox by importing the gbx model. So yes, it is possible.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Aug 11, 2009 01:56 PM    Msg. 3 of 6       
i would like 2 areas for single players, like in the campaign how it switches bsp's in large levels. what would i need to do to make it work though?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 11, 2009 02:12 PM    Msg. 4 of 6       
Open the scenario tag, and scroll to the bottom. Under Structure BSPs, click "Add". Then, specify the location of your second one. In Sapien, hit CTRL + B to switch BSPs.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Aug 11, 2009 02:14 PM    Msg. 5 of 6       
thats cool, no moddeling needed. so i can make players teleport between bsp's like in the campaign?


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Aug 11, 2009 02:20 PM    Msg. 6 of 6       
If it's SP your fine with multiple BSPs. But if it's MP then you need to model it into 1. Otherwise when the Host switches BSPs the clients on the other BSP will have problems.

 

 
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