
Tman344
Joined: Feb 16, 2009
http://www.youtube.com/user/TheAlbinoKnightt
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Posted: Aug 9, 2009 03:34 PM
Msg. 1 of 14
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 9, 2009 03:46 PM
Msg. 2 of 14
Because CAD is magical, and the rest of us are still working on replicating the barrier and the mystery box.
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Tman344
Joined: Feb 16, 2009
http://www.youtube.com/user/TheAlbinoKnightt
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Posted: Aug 9, 2009 03:50 PM
Msg. 3 of 14
But why not borrow the already made Barrier and mystery box and just fix the bugs,texture,ect.? Edited by Tman344 on Aug 9, 2009 at 03:50 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 9, 2009 04:06 PM
Msg. 4 of 14
Because those are CAD's tags.
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Tman344
Joined: Feb 16, 2009
http://www.youtube.com/user/TheAlbinoKnightt
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Posted: Aug 9, 2009 04:17 PM
Msg. 5 of 14
has anybody ever tried asking him?
anyways,i was just curios if you guys could make a fourm with the barrier and mystery box that you guys are making?
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 9, 2009 04:22 PM
Msg. 6 of 14
making a forum for progress on that is a but too much don't you think >:)
but it's too minor to make a topic for that. if they wanted to do so, they'd post it in the semi official work topic
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Aug 9, 2009 07:09 PM
Msg. 7 of 14
CAD useually doesnt not give his work away, pretty pointless if you ask me but its his choice. Anyways those barriers etc, dont sync on online multiplayer so it would be strictly singleplayer.
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Tman344
Joined: Feb 16, 2009
http://www.youtube.com/user/TheAlbinoKnightt
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Posted: Aug 9, 2009 07:31 PM
Msg. 8 of 14
Accually,it might sync if you use the same methoud as higuy is using for the bridges in garden, for the barriers it might be plausable,but even if it didnt work it would still be a nice challenge,i mean the orignal nazi zombie's was intended for multiplayer ans singleplayer gamplay.
anyways does anybody know if anybody elese was working on the barriers and mystery box? Edited by Tman344 on Aug 9, 2009 at 07:32 PM
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Tman344
Joined: Feb 16, 2009
http://www.youtube.com/user/TheAlbinoKnightt
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Posted: Aug 9, 2009 09:11 PM
Msg. 9 of 14
-_- besides them?
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Aug 9, 2009 09:14 PM
Msg. 10 of 14
Quote: --- Original message by: anonymous__1337Quote: --- Original message by: Tman344
Accually,it might sync if you use the same methoud as higuy is using for the bridges in garden, for the barriers it might be plausable,but even if it didnt work it would still be a nice challenge,i mean the orignal nazi zombie's was intended for multiplayer ans singleplayer gamplay.
anyways does anybody know if anybody elese was working on the barriers and mystery box? Edited by Tman344 on Aug 9, 2009 at 07:32 PM activison Technically Treyarch, because Activsion is the publisher.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 9, 2009 09:17 PM
Msg. 11 of 14
The mystery box is easy to make. The barrier is possible to make. The reason why not so many people are going to make them, is because a complete remake, is much more tedious to make than you think. For example, even if you do have the barrier, you'll have to make the AI run at the barrier, and slash at it until it's dead. Then, once it's dead, you'll have to play an animation that makes them climb over the windowsill. After that, you'll have to repeat the process for every single encounter, and window. Oh, and let's say you want a door that opens if you pay for the points. You'll have to create a boolean that checks if you opened the door. Once that's done, you'll have to create new encounters for every single window on the other side of the house for that one opened door. What's that? You want to unblock the staircase as well? Even MORE AI that you'll have to place. And what's Nazi Zombies without a points system? Have fun writing the points system like I did, and set up scripts which dock points when you buy weapons. Speaking of weapons, you'll have to create devices on the walls that look like the weapon silhouettes, and have a piece of scenery that uses the weapon model to appear once you buy the weapon. Oh, and you'll have to create scripts for buying ammo once you have the weapon. And if you throw away the weapon, you'll have to re-buy the weapon again. More fun variables. So you see, it's totally so easy to go out and make a complete remake. I sure don't know why everyone isn't scrambling out to make the easiest thing out there.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 9, 2009 09:21 PM
Msg. 12 of 14
so it IS possible, just hard. :D
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Aug 11, 2009 04:22 AM
Msg. 13 of 14
Quote: --- Original message by: Gamma927 The mystery box is easy to make. The barrier is possible to make. The reason why not so many people are going to make them, is because a complete remake, is much more tedious to make than you think. For example, even if you do have the barrier, you'll have to make the AI run at the barrier, and slash at it until it's dead. Then, once it's dead, you'll have to play an animation that makes them climb over the windowsill. After that, you'll have to repeat the process for every single encounter, and window. Oh, and let's say you want a door that opens if you pay for the points. You'll have to create a boolean that checks if you opened the door. Once that's done, you'll have to create new encounters for every single window on the other side of the house for that one opened door. What's that? You want to unblock the staircase as well? Even MORE AI that you'll have to place. And what's Nazi Zombies without a points system? Have fun writing the points system like I did, and set up scripts which dock points when you buy weapons. Speaking of weapons, you'll have to create devices on the walls that look like the weapon silhouettes, and have a piece of scenery that uses the weapon model to appear once you buy the weapon. Oh, and you'll have to create scripts for buying ammo once you have the weapon. And if you throw away the weapon, you'll have to re-buy the weapon again. More fun variables. So you see, it's totally so easy to go out and make a complete remake. I sure don't know why everyone isn't scrambling out to make the easiest thing out there. Or to make it easier, put trigger volumes Just behind the door, so when the player walks in the triggervolume activates a script allowing the spawn & acces for zombies in that area! EUREKA! well not exactly eureka but lol, thats my concept.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 11, 2009 09:56 AM
Msg. 14 of 14
Just make it set a boolean to true, and have AI continuous scripts that only activate if it's set to true. Of course, you still have to place the encounters.
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