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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Yesh, I need halp

Author Topic: Yesh, I need halp (6 messages, Page 1 of 1)
Moderators: Dennis

Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 3, 2009 12:40 AM    Msg. 1 of 6       
Tried compiling a50. Exception right as you get off the Pelican. Opened up scenario in Sapien, and did "run_game_scripts true". Plays nicely up 'till the point where the marines get out of the Pelican. Bam. Crash.


08.02.09 21:37:16 sapien pc 01.00.00.0609 ----------------------------------------------
08.02.09 21:37:16 reference function: _write_to_error_file
08.02.09 21:37:16 reference address: 401b13
08.02.09 21:37:16 Couldn't read map file './sapienbeta.map'
08.02.09 21:37:17 CreateDevice succeeded with refresh rate = 0
08.02.09 21:37:17 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
08.02.09 21:37:18 Increasing sound decompression buffer size to 1048576 bytes
08.02.09 21:38:14 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
08.02.09 21:38:23 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891)
08.02.09 21:39:12 local player 0, weapon (0x0), deleted unexpectedly
08.02.09 21:39:26 WARNING: object_create - 'ini_marine_1' already exists
08.02.09 21:39:27 WARNING: object_create - 'ini_marine_2' already exists
08.02.09 21:39:27 WARNING: object_create - 'ini_marine_4' already exists
08.02.09 21:39:27 WARNING: object_create - 'ini_marine_5' already exists
08.02.09 21:39:27 WARNING: object_create - 'ini_marine_7' already exists
08.02.09 21:39:57 EAX: 0x0000E1DF
08.02.09 21:39:57 EBX: 0x00000001
08.02.09 21:39:57 ECX: 0x00BD88C4
08.02.09 21:39:57 EDX: 0xE2BD0149
08.02.09 21:39:57 EDI: 0x0012EA40
08.02.09 21:39:57 ESI: 0x00000000
08.02.09 21:39:57 EBP: 0x0012E918
08.02.09 21:39:57 ESP: 0x0012E908
08.02.09 21:39:58 EIP: 0x77CC6524, C3 8D A4 24 ?????
08.02.09 21:39:58 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3154: !block->definition || block->definition->element_size==element_size

No, it's not corrupted Scorpion tags. 3154 =/= 3157


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Aug 4, 2009 08:59 AM    Msg. 2 of 6       
From what it barfs out, it looks like somewhere in your scenario tag blocks, that something doesn't match up (an effect for a weapon or something like that).

Of course, this is a big guess.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 4, 2009 09:37 AM    Msg. 3 of 6       
I'm pretty sure it's not a corrupted tag. I've compiled maps with these before. I moved my tags folder elsewhere, and tried to open it, but I failed.


Ethereial
Joined: May 19, 2009

O_O


Posted: Aug 5, 2009 10:18 PM    Msg. 4 of 6       
Gamma needs help? That's impossibable.

Quote:
08.02.09 21:39:26 WARNING: object_create - 'ini_marine_1' already exists
08.02.09 21:39:27 WARNING: object_create - 'ini_marine_2' already exists
08.02.09 21:39:27 WARNING: object_create - 'ini_marine_4' already exists
08.02.09 21:39:27 WARNING: object_create - 'ini_marine_5' already exists
08.02.09 21:39:27 WARNING: object_create - 'ini_marine_7' already exists


It appears you set the marines to spawn when they already have. I guess you made them spawn at the Pelican right before they exit, without knowing that they're already there without a need to spawn.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 5, 2009 10:31 PM    Msg. 5 of 6       
That's not it. Warnings can be ignored. It's just an extra call in the scripts, and since it isn't object_create_anew, the marines won't be created again, and it'll play all right.


Ethereial
Joined: May 19, 2009

O_O


Posted: Aug 5, 2009 11:08 PM    Msg. 6 of 6       
Well, you did say that it's after the marines exit the pelican. Try making a new scenario, or *Recursively* extracting the tags from a50.

 

 
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