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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »How do you read debug.txt?

Author Topic: How do you read debug.txt? (8 messages, Page 1 of 1)
Moderators: Dennis

pakar45
Joined: Sep 21, 2008

Hi


Posted: Jul 30, 2009 06:53 PM    Msg. 1 of 8       
Well some of the errors I get, make no sense at all, let me explain.

Well I can obviously read if it says can't open tag name due to not having a file linked to the tag, but what about when you get exceptions in your debug.txt, and have nothing saying about any file names and it doesn't make any sense what so ever? Or when you have maxed out your memory space in your tags folder.

I really want to know how to read those errors, so I don't have to post about it here. Can someone please explain how you can figure it out?


Scott
Joined: Apr 4, 2005

No.


Posted: Jul 30, 2009 06:58 PM    Msg. 2 of 8       
Some simple minded folk cant read text when it is in front of them.

Post them here and there's plenty of people who would be willing to help you out.

(But it goes in Technical BTW)


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 30, 2009 07:07 PM    Msg. 3 of 8       
Google search the error, and see what people said about it. The most common one is 3157, which means that something is corrupted. The next string after that says what it is, like animations, or bitmaps, or sounds.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Jul 30, 2009 07:07 PM    Msg. 4 of 8       
I know how to read debug -_-. I am wanting to know how people read the error, for like when your scorpion tags are corrupted. It makes no sense, and I don't have any errors,yet atleast lol.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 30, 2009 07:08 PM    Msg. 5 of 8       
Read above.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 30, 2009 07:48 PM    Msg. 6 of 8       
You look at the error, then think of the last thing you did to your map. Whatever you did last is causing the error. This is elemenatary stuff here :\
Edited by UnevenElefant5 on Jul 30, 2009 at 07:50 PM


Switchblade
Joined: Jul 3, 2007

"Do you believe my threat is ended with my death?"


Posted: Jul 30, 2009 07:58 PM    Msg. 7 of 8       
I believe what he's asking is not the 'how do i tell whats wrong' but rather how do i read whats wrong....

Heres how error code works. It is very basic and direct. When you have an error that shows in the command lines(normally they appear when you compile something) it will say specifically whats wrong and why for example
error: haloce/tag file/weapone name: MAC Canon/collision geometry error/max parameter not set

Its saying that the MAC canon has no proper collision geometry. Most code reads like this but often times its less complicated and shorter.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 30, 2009 08:05 PM    Msg. 8 of 8       
Quote: --- Original message by: Switchblade
I believe what he's asking is not the 'how do i tell whats wrong' but rather how do i read whats wrong....


Aren't those the same things?

 

 
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