Hi there. Last time, i have been using another computer to do my mapping, so when i decided to switch to a newer comp, i copied my relevant tags over after installing the HEK in the new comp. However, the vehicle scripts that i used for my previous computer could spawn the custom vehicles stated, but my new comp's script's can't properly do so. Here's an example.....
i was modding hangemhigh to have some custom vehicles in it, so this is my script:
Quote:
(global boolean server 0)
(script startup vehicles
(if
(>= (unit_get_health host_check) 0)
(set server 1)
)
(if
(= server 1)
(begin
(object_create "host_check")
(object_create "cturret1")
(object_create "cghost1")
(object_create "cghost2")
(object_create "cshee1")
(object_create "cshee2")
(object_create "turret1")
(object_create "turret2")
(object_create "wasp1")
)
)
)
(script continuous respawn_stuff
(if
(= server 1)
(begin
(if
(volume_test_object "vehicle_spawn" "cturret1")
(object_create_anew "cturret1")
)
(if
(volume_test_object "vehicle_spawn" "cghost1")
(object_create_anew "cghost1")
)
(if
(volume_test_object "vehicle_spawn" "cghost2")
(object_create_anew "cghost2")
)
(if
(volume_test_object "vehicle_spawn" "cshee1")
(object_create_anew "cshee1")
)
(if
(volume_test_object "vehicle_spawn" "cshee2")
(object_create_anew "cshee2")
)
(if
(volume_test_object "vehicle_spawn" "turret1")
(object_create_anew "turret1")
)
(if
(volume_test_object "vehicle_spawn" "turret2")
(object_create_anew "turret2")
)
(if
(volume_test_object "vehicle_spawn" "wasp1")
(object_create_anew "wasp1")
)
)
(sleep_until (= 0 1))
)
)
(ps yes i know the formatting is FUBAR, but i don't know how to fix that....)
FYI the vehicle to object index is as follows:
host_check/cturret1 - cgunturret (the default ingame version)
cghost1/cghost2 - fuel rod ghosts (the extinction version)
cshee1/cshee2 - banshees (the default ingame version)
turret1 - 50 cal turret
turret2 - h_turret (M247 GPMG)
wasp1 - wasp
i put this script in the data/levels/test/hangemhigh/scripts folder
the only vehicles that spawn in the map after compiling are the 2 shees.
can someone help me make the other vehicles appear?
Edited by sargejohnson on Jul 29, 2009 at 06:37 AM