A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Multiple BSP's

Author Topic: Multiple BSP's (6 messages, Page 1 of 1)
Moderators: Dennis

formlesstree4
Joined: Sep 12, 2008


Posted: Jul 26, 2009 03:04 AM    Msg. 1 of 6       
How can I make a map with multiple BSP's so that they're linked and I can teleport between the two.


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Jul 26, 2009 04:50 AM    Msg. 2 of 6       
I don't think you can or it's not very particle to do that in a multi player map. just make two skyboxes and export them individually. Use the bsp switch trigger system, assuming it's a single player map.


formlesstree4
Joined: Sep 12, 2008


Posted: Jul 26, 2009 04:53 AM    Msg. 3 of 6       
I'm talking about something like Coldsnap was..how can I do that?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 26, 2009 09:26 AM    Msg. 4 of 6       
Coldsnap used one BSP.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Jul 26, 2009 10:12 AM    Msg. 5 of 6       
Technically it is 2, but that is because of the night / day option.


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Jul 26, 2009 05:28 PM    Msg. 6 of 6       
Why do you want two BSPs? The only reason I have them is to split the sp mission In half making the game run faster and the level easier to edit. For an MP map, it's unpractical.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 7:42 AM 171 ms.
A Halo Maps Website