
stennett
Joined: Dec 4, 2008
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Posted: Jul 26, 2009 06:24 AM
Msg. 386 of 2373
Quote: --- Original message by: Koo294 I think what happened is that dark halo thought ghost said he didn't know there was a god when in actual fact he meant a code to beat anti cheats. Amirite? just drop it. don't speak about it. also, at this point, there is no smg marine to my knowledge..
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 26, 2009 09:29 AM
Msg. 387 of 2373
No SMG Marine. Just Assault Rifle, Shotgun, and Sniper Rifle. The sniper marines will be positioned on the bridge at the top, so they'll live a bit longer.
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aklass
Joined: Jan 25, 2008
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Posted: Jul 26, 2009 10:27 AM
Msg. 388 of 2373
too bad theres no splazer marines
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jul 26, 2009 10:34 AM
Msg. 389 of 2373
Quote: --- Original message by: aklass too bad theres no splazer marines The ones in SPv2 that I saw were insane. But then again there would be no point since there are no vehicles. He'd keep getting stunned.
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aklass
Joined: Jan 25, 2008
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Posted: Jul 26, 2009 10:52 AM
Msg. 390 of 2373
I got them working for the h3mt bot map I made lol they owned everything
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Jul 26, 2009 07:08 PM
Msg. 391 of 2373
you should do something like nazi zombies: shi no numa, where at certain levels everything gets foggy, and then those hell hounds attack you.
You should do the same, where this fog comes with a flood like color, then floods start coming at you...
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 26, 2009 10:34 PM
Msg. 392 of 2373
Quote: --- Original message by: AlwinRoth you should do something like nazi zombies: shi no numa, where at certain levels everything gets foggy, and then those hell hounds attack you.
You should do the same, where this fog comes with a flood like color, then floods start coming at you... But that would totally screw it over, with the main intent being adding covenant.
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joshvaliant
Joined: Apr 14, 2008
Can't wait for gammas map woot woot!
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Posted: Jul 27, 2009 03:09 AM
Msg. 393 of 2373
there should totally be smg marines that just go fully automatic on the cov's arses hmm maybe even battle rifle ones would be useful. though not as much as rambow smg marines Edited by joshvaliant on Jul 27, 2009 at 03:10 AM
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Jul 27, 2009 08:30 AM
Msg. 394 of 2373
btw about the points system......
is there a limit to how many points you can earn? this applies to those who are using the salary function because sooner or later, the xtra huge numbers of points MAY clog up the game and cause it to seize up.
again, this is MAYBE, so really, would this happen? just curious.
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Jul 27, 2009 09:10 AM
Msg. 395 of 2373
Quote: --- Original message by: Gamma927Quote: --- Original message by: AlwinRoth you should do something like nazi zombies: shi no numa, where at certain levels everything gets foggy, and then those hell hounds attack you.
You should do the same, where this fog comes with a flood like color, then floods start coming at you... But that would totally screw it over, with the main intent being adding covenant. :(((((((((
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 27, 2009 09:19 AM
Msg. 396 of 2373
As I've said before, flood version comes later.
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stennett
Joined: Dec 4, 2008
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Posted: Jul 27, 2009 04:19 PM
Msg. 397 of 2373
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 27, 2009 07:42 PM
Msg. 398 of 2373
Next time, can you guys please ask me before you broadcast?
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Jul 27, 2009 11:10 PM
Msg. 399 of 2373
Quote: --- Original message by: Gamma927 Next time, can you guys please ask me before you broadcast? I agree. It is his map.
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Igotaname13_
Joined: Nov 24, 2008
Igotaname13 Steam
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Posted: Jul 28, 2009 07:35 AM
Msg. 400 of 2373
Show this to bungie man, they may show it on their news. At Bungie.net.
They may like it O_O
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stennett
Joined: Dec 4, 2008
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Posted: Jul 28, 2009 09:06 AM
Msg. 401 of 2373
Quote: --- Original message by: DDT_Ghost Well i enjoyed the broadcast, its the beta and not even the actual stuff right? what? its the beta, yes... it cant be the final version because it isnt finished yet.. Quote: --- Original message by: Gamma927 Next time, can you guys please ask me before you broadcast? K, but why? just curious..
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 28, 2009 09:33 AM
Msg. 402 of 2373
The version he was broadcasting was the cut down version. If you want to see the one remotely close to the final, either watch mine or l28's broadcasts.
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MegaSquirrel
Joined: May 26, 2009
Deal with it nerd
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Posted: Jul 28, 2009 09:39 AM
Msg. 403 of 2373
Wave 20 Hunter pwnage ftw.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 28, 2009 09:45 AM
Msg. 404 of 2373
Oh right. For some reason, rockets are extremely ineffective against the hunters, while flamethrowers are. I'll fix that up, and put in Mythril's new particles.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jul 28, 2009 09:59 AM
Msg. 405 of 2373
Quote: --- Original message by: Gamma927 Oh right. For some reason, rockets are extremely ineffective against the hunters, while flamethrowers are. I'll fix that up, and put in Mythril's new particles. If you try modifying the rockets at all or have edited the original hunters in anyway unproperly, then this will happen. I have a Hunter biped that fixes this (thnx to Advancebo) and you can use it if you want.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 28, 2009 10:09 AM
Msg. 406 of 2373
I'm pretty sure it has to do with the material responses. I didn't modify the rocket (I think), but I did change the hunter. I'll check his collision. If I can't fix this, then I'll ask you.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 28, 2009 05:02 PM
Msg. 407 of 2373
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lazyygamer123
Joined: Jul 16, 2009
Lanching a second siege, on Karrde's avatar!
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Posted: Jul 28, 2009 11:00 PM
Msg. 408 of 2373
^Yes he did.^
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jul 29, 2009 02:18 AM
Msg. 409 of 2373
now thats a fire nade!
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 29, 2009 02:52 AM
Msg. 410 of 2373
haha. It isn't really fire though, fire moves much faster. Also there is a lack of smoke.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 29, 2009 02:56 AM
Msg. 411 of 2373
Needs more fire movement. And variety.
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MegaSquirrel
Joined: May 26, 2009
Deal with it nerd
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Posted: Jul 29, 2009 05:55 AM
Msg. 412 of 2373
Quote: --- Original message by: DDT_Ghost broadcasting makes potential customers and leads to world domination. 1+ rep
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Igotaname13_
Joined: Nov 24, 2008
Igotaname13 Steam
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Posted: Jul 29, 2009 08:27 AM
Msg. 413 of 2373
Quote: --- Original message by: DDT_GhostQuote:
+1 rep for that post?
What has become of this generation of youth. -1 rep. Edited by DDT_Ghost on Jul 29, 2009 at 07:54 AM This isnt the steam forums ALSO an extra -1
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 29, 2009 09:30 AM
Msg. 414 of 2373
I'm not the one forcing l28 to broadcast. He does it on his own will. Also, every time he broadcasts, different people come to watch. I'm also going to be giving him the new build in a bit. Besides, broadcasts show off progress, which people want to see.
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Igotaname13_
Joined: Nov 24, 2008
Igotaname13 Steam
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Posted: Jul 29, 2009 09:39 AM
Msg. 415 of 2373
Quote: --- Original message by: Gamma927 I'm not the one forcing l28 to broadcast. He does it on his own will. Also, every time he broadcasts, different people come to watch. I'm also going to be giving him the new build in a bit. Besides, broadcasts show off progress, which people want to see. Warlord has told me all about it, and we chit chat every so often. I am so eager to play it. I don't want to rush you but damn, it seems SO EPIC O_O
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JLtheking
Joined: Mar 4, 2009
imma
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Posted: Jul 29, 2009 10:52 AM
Msg. 416 of 2373
The fire grenade should have like a fire crackling sound or something. And smoke. And i want a video to see it set someone on fire! :D
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Jul 29, 2009 10:59 AM
Msg. 417 of 2373
Question. Do enemies run around screaming like they have a grenade stuck to them when you set them on fire? Because it would be funny to se a grunt running around yelling "Get it off!" while they are covered in flames.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 29, 2009 11:29 AM
Msg. 418 of 2373
It does. The flaming death dialog goes for flood, fire, and plasma grenades.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 29, 2009 11:39 AM
Msg. 419 of 2373
I can't really add in something that I don't have :|
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Jul 29, 2009 12:12 PM
Msg. 420 of 2373
Quote: --- Original message by: Gamma927 It does. The flaming death dialog goes for flood, fire, and plasma grenades. :D This post is a waste of bandwith.
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