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Author Topic: Nazi Zombies? In my Halo? (2373 messages, Page 45 of 68)
Moderators: Dennis

Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 20, 2009 12:20 PM    Msg. 1541 of 2373       
Quote: --- Original message by: Auxor
Quote: --- Original message by: Gamma927
Right, so I was hoping that I could solve this problem diplomatically, but since someone's leaking the BR animations *cough cough* Dark Neon *cough cough*, I'll be delaying firefight until I get new ones. That and the AR animations as well.


Why does it matter that it's leaked? It's a bit immature to make every person waiting for this map to come out have to wait another few days just because you're a bit pissy that you won't be first to use the animations for one weapon.


A bit pissy? You just made my day. It's not that I'm mad that the weapon's being leaked. It's just that this may very well be the last map I make, with time constraints and school. That, and it's one of the few maps that have ever come close to completion. My tags folder is full of dead scenarios that never took off. If that's true, I'd like to make this a very special map, something that I can look back at, and remember. Would you rather me not release the map at all?


pakar45
Joined: Sep 21, 2008

Hi


Posted: Sep 20, 2009 12:26 PM    Msg. 1542 of 2373       
Quote: --- Original message by: Gamma927
Quote: --- Original message by: Auxor
Quote: --- Original message by: Gamma927
Right, so I was hoping that I could solve this problem diplomatically, but since someone's leaking the BR animations *cough cough* Dark Neon *cough cough*, I'll be delaying firefight until I get new ones. That and the AR animations as well.


Why does it matter that it's leaked? It's a bit immature to make every person waiting for this map to come out have to wait another few days just because you're a bit pissy that you won't be first to use the animations for one weapon.


A bit pissy? You just made my day. It's not that I'm mad that the weapon's being leaked. It's just that this may very well be the last map I make, with time constraints and school. That, and it's one of the few maps that have ever come close to completion. My tags folder is full of dead scenarios that never took off. If that's true, I'd like to make this a very special map, something that I can look back at, and remember. Would you rather me not release the map at all?


+rep gamma. :)

I hope you will stay longer though, and I would like this map to be as best as possible.... btw.. how did dark neon even get the dang br animations?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 20, 2009 12:31 PM    Msg. 1543 of 2373       
Less unhappy talk, more happy talk.





Auxor
Joined: Sep 5, 2008

Ever drunk Baileys out of a shoe?


Posted: Sep 20, 2009 12:31 PM    Msg. 1544 of 2373       
Quote: --- Original message by: Gamma927
A bit pissy? You just made my day. It's not that I'm mad that the weapon's being leaked. It's just that this may very well be the last map I make, with time constraints and school. That, and it's one of the few maps that have ever come close to completion. My tags folder is full of dead scenarios that never took off. If that's true, I'd like to make this a very special map, something that I can look back at, and remember. Would you rather me not release the map at all?


I see your point. Just don't take too long on finishing it off, I don't want to have to become addicted to ODST and then completely forget about this map.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Sep 20, 2009 03:14 PM    Msg. 1545 of 2373       
Quote: --- Original message by: Gamma927
Another reason why I want to finish the map.


If you didn't make such good maps, you wouldn't in this situation. I hope you don't start a game company. You would die.


halo3n00b
Joined: Dec 8, 2008


Posted: Sep 20, 2009 03:17 PM    Msg. 1546 of 2373       
[16:06]
[16:11] n3wb3r™: you know what would make firefight way cool
[16:11] n3wb3r™: real time modding
[16:11] n3wb3r™: like crysis
[16:11] n3wb3r™: frim the start menu
[16:12] Gamma927: :0
[16:12] n3wb3r™: but first we need to model the attachments
[16:13] n3wb3r™: do it
[16:13] n3wb3r™: do it nao faggot

DO IT NAO FAGGOT


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Sep 20, 2009 03:20 PM    Msg. 1547 of 2373       
already thought of that.


joshvaliant
Joined: Apr 14, 2008

Can't wait for gammas map woot woot!


Posted: Sep 20, 2009 03:22 PM    Msg. 1548 of 2373       
real time modding for halo would be amazing !!!!!!! they should just remake halo on the crytech engine :P
Also gamma don't even dare to worry about delays, take all the time you need.


halo3n00b
Joined: Dec 8, 2008


Posted: Sep 20, 2009 04:04 PM    Msg. 1549 of 2373       
firefight wins with real time modding, i will do the honor of modeling the attachments if you or someone else scripts it


Advancebo
Joined: Jan 14, 2008


Posted: Sep 20, 2009 04:08 PM    Msg. 1550 of 2373       
No, theres limited tagspace.


halo3n00b
Joined: Dec 8, 2008


Posted: Sep 20, 2009 05:27 PM    Msg. 1551 of 2373       
Quote: --- Original message by: Advancebo
No, theres limited tagspace.
fag
Edited by halo3n00b on Sep 20, 2009 at 05:27 PM


K_I_D
Joined: Nov 27, 2008

If you are cool, this will be your avatar quote.


Posted: Sep 20, 2009 05:34 PM    Msg. 1552 of 2373       
Whatever, it's been far too long anyway. We've techinically seen all of it. It's like showing a movie preview that consists of 3/4 of the movie. Just release it, it's hard to even get hyped any more.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 20, 2009 06:32 PM    Msg. 1553 of 2373       
Well, that was quick. Got new flamethrower animations as well as BR animations. It's all up to Mythril now (no pressure).


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Sep 20, 2009 07:14 PM    Msg. 1554 of 2373       
The particles can't honestly be that bad. Mythril seems to be the consistent delaying factor with this map I don't see why you don't just release it.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 20, 2009 07:15 PM    Msg. 1555 of 2373       
It's his particles, and his request to redo them. If someone wishes to contribute, I'm not stopping them.


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Sep 21, 2009 11:05 AM    Msg. 1556 of 2373       
Quote: --- Original message by: Gamma927
It's his particles, and his request to redo them. If someone wishes to contribute, I'm not stopping them.
I'm just saying if he wants to redo something of his then he should go ahead and do it instead of delaying the entire map.


Dark Neon
Joined: Jun 8, 2009


Posted: Sep 21, 2009 11:16 AM    Msg. 1557 of 2373       
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: Slayer117
God i hate leakers.



You leak, you get to see mr happy up there^

Me and gamma are talking of something special.

Holy... Dont worry, I wont leak. Me and Gamma made a deal about that.
And I have no interest in ripping from this map anymore.
Edited by Dark Neon on Sep 21, 2009 at 11:19 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 21, 2009 06:14 PM    Msg. 1558 of 2373       
Quote: --- Original message by: wesman
Quote: --- Original message by: Gamma927
It's his particles, and his request to redo them. If someone wishes to contribute, I'm not stopping them.
I'm just saying if he wants to redo something of his then he should go ahead and do it instead of delaying the entire map.


School's started, and people are more busy than they used to be. Oh, and Elefant, Onotix, and Advancebo, contact me. I have a... question... about something special that I've told you about. I need you to help me decide something.


joshvaliant
Joined: Apr 14, 2008

Can't wait for gammas map woot woot!


Posted: Sep 21, 2009 07:17 PM    Msg. 1559 of 2373       
really gamma, another decission :/ o well it probly concerns us the general population so i wont critisize.. it just seems like this is turning into more of a school drama.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 21, 2009 07:23 PM    Msg. 1560 of 2373       
Quote: --- Original message by: anonymous__1337
Quote: --- Original message by: Gamma927
Quote: --- Original message by: wesman
Quote: --- Original message by: Gamma927
It's his particles, and his request to redo them. If someone wishes to contribute, I'm not stopping them.
I'm just saying if he wants to redo something of his then he should go ahead and do it instead of delaying the entire map.


School's started, and people are more busy than they used to be. Oh, and Elefant, and Onotix contact me. I have a... question... about something special that I've told you about. I need you to help me decide something.

ftfy :D


your already to late. Gamma and I already talked.


Tman344
Joined: Feb 16, 2009

http://www.youtube.com/user/TheAlbinoKnightt


Posted: Sep 21, 2009 07:30 PM    Msg. 1561 of 2373       
so whats happening now?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 21, 2009 07:41 PM    Msg. 1562 of 2373       
I'm playing around with a little fun script that's meant as a surprise. As Mythril's still working on the incendiary particles, that gives me more time to play around with these scripts.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 21, 2009 07:45 PM    Msg. 1563 of 2373       
And I have a surprise.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 21, 2009 07:48 PM    Msg. 1564 of 2373       
Tagspace, remember :V


Advancebo
Joined: Jan 14, 2008


Posted: Sep 21, 2009 07:49 PM    Msg. 1565 of 2373       
Thats why theres color change.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 21, 2009 07:51 PM    Msg. 1566 of 2373       
Having a new model doesn't constitute under just a "color change".


Advancebo
Joined: Jan 14, 2008


Posted: Sep 21, 2009 07:55 PM    Msg. 1567 of 2373       
Its the same model as default.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 21, 2009 08:00 PM    Msg. 1568 of 2373       
How are you going to accomplish duals with the same model?


Advancebo
Joined: Jan 14, 2008


Posted: Sep 21, 2009 08:14 PM    Msg. 1569 of 2373       
Ignore that idea, I would have to redo some stuff if I did. Just different weapons will work.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 21, 2009 08:15 PM    Msg. 1570 of 2373       
So just new projectiles? Exciting...


Advancebo
Joined: Jan 14, 2008


Posted: Sep 21, 2009 08:24 PM    Msg. 1571 of 2373       
Quote: --- Original message by: Gamma927
So just new projectiles? Exciting...


There also different in vitality and stuff.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 21, 2009 08:32 PM    Msg. 1572 of 2373       
Quote: --- Original message by: tucker412
So you guys are going to make dual wieldable weapons?


No.

Quote: --- Original message by: Advancebo
Quote: --- Original message by: Gamma927
So just new projectiles? Exciting...


There also different in vitality and stuff.


Yea, but technically, they're using a different model, as the ones I'm using now aren't exactly the default ones.


joshvaliant
Joined: Apr 14, 2008

Can't wait for gammas map woot woot!


Posted: Sep 21, 2009 08:50 PM    Msg. 1573 of 2373       
Yes but if we reverse the pularity.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 21, 2009 08:53 PM    Msg. 1574 of 2373       
What.


spartan463
Joined: Aug 3, 2008

Pop a cap in your A**


Posted: Sep 21, 2009 08:58 PM    Msg. 1575 of 2373       
ODST tomorrow **hint** **hint**
both are going to be great,
have u done beta testing already or might we find some errors/glitchs here and there
Edited by spartan463 on Sep 21, 2009 at 08:59 PM

 
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