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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Tool & exception error thingy...

Author Topic: Tool & exception error thingy... (9 messages, Page 1 of 1)
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Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Jul 13, 2009 07:05 PM    Msg. 1 of 9       
when i compile my map tool stuffs up, but it creates the map. (well doesnt really stuff u but gives som errors) & when i try to play my map in CE the game minimizes & says,
gathering exception data.

here are the errors i was able to get in debug.

07.14.09 08:56:09 tool pc 01.00.00.0609 ----------------------------------------------
07.14.09 08:56:09 reference function: _write_to_error_file
07.14.09 08:56:09 reference address: 42ca20
07.14.09 08:56:09 Couldn't read map file './toolbeta.map'
07.14.09 08:56:14 AI knowledge database (768 entries) is full (warns once every 30 sec)
07.14.09 08:57:40 AI knowledge database (768 entries) is full (warns once every 30 sec)
07.14.09 08:57:44 WARNING: 1 clusters in structure_bsp levels\nature_planes\nature_planes have no background sound or sound environment.
07.14.09 08:57:58 bitmaps: Tried to add item vehicles\banshee\bitmaps\cubemap banshee__pixels with different size (1104) than expected (16464).


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Jul 13, 2009 07:50 PM    Msg. 2 of 9       
The only thing there that looks bad is the AI knowledge base, although I don't know what that means.

Also, is this SP or MP with AI?


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Jul 13, 2009 08:06 PM    Msg. 3 of 9       
MP AI but no AI have errors, & i think the AI data base is because of how many types of AI & commands there are. I have tons of commands & AI actors & that is probably the reason for the datbase error. but thats not the problem. the problem is The Bitmap error & the sound BG error, & the exception error.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Jul 13, 2009 10:02 PM    Msg. 4 of 9       
You sure it finished? Those warnings you can ignore.


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Jul 13, 2009 10:45 PM    Msg. 5 of 9       
Could it be because of the banshee pixals? Remove the banshees in the map and go to edit types and remove it from there too.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 13, 2009 10:53 PM    Msg. 6 of 9       
No. Tool's just saying that it's a different size than it expected, but it compiled it anyway. My tool output has many more warnings than that, but the maps get compiled. Also, for the exceptions, did you put grenades into the starting equipment?


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Jul 14, 2009 03:03 AM    Msg. 7 of 9       
You sure it finished? Those warnings you can ignore.

yes it is.

Could it be because of the banshee pixals? Remove the banshees in the map and go to edit types and remove it from there too.

Thats what i though but i don't think that's it. Problem

'No. Tool's just saying that it's a different size than it expected, but it compiled it anyway. My tool output has many more warnings than that, but the maps get compiled. Also, for the exceptions, did you put grenades into the starting equipment?'

I did not put any grenades in starting equipment


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 14, 2009 09:46 AM    Msg. 8 of 9       
Try compiling another map, and see if that exceptions as well.


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Jul 14, 2009 05:16 PM    Msg. 9 of 9       
okay. i will

Edit:
i did n it compied properly, but the bansee thing poped up still but it worked. & i still dont know what the problem is...
Edited by Shade117 pro on Jul 14, 2009 at 05:38 PM

 

 
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