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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sapien Crash

Author Topic: Sapien Crash (9 messages, Page 1 of 1)
Moderators: Dennis

silverneo188
Joined: Dec 20, 2008

Legion


Posted: Jul 11, 2009 03:34 PM    Msg. 1 of 9       
like the title says, sapien keeps crashing, here is the error report.
(this is defferent error from my other one i think)

07.11.09 12:32:06 sapien pc 01.00.00.0609 ----------------------------------------------
07.11.09 12:32:06 reference function: _write_to_error_file
07.11.09 12:32:06 reference address: 401b13
07.11.09 12:32:06 Couldn't read map file './sapienbeta.map'
07.11.09 12:32:07 CreateDevice succeeded with refresh rate = 0
07.11.09 12:32:07 Initializing 10 button 5 axis 1 pov joystick 'Controller (TSZ360 Pad)'
07.11.09 12:32:07 Successfully initialized device axis 258 instance number 1 - Y Axis to range [-4096,4096]
07.11.09 12:32:07 Successfully initialized device axis 2 instance number 0 - X Axis to range [-4096,4096]
07.11.09 12:32:07 Successfully initialized device axis 1026 instance number 4 - Y Rotation to range [-4096,4096]
07.11.09 12:32:07 Successfully initialized device axis 770 instance number 3 - X Rotation to range [-4096,4096]
07.11.09 12:32:07 Successfully initialized device axis 514 instance number 2 - Z Axis to range [-4096,4096]
07.11.09 12:32:07 Successfully initialized device button 4 instance number 0 - Button 0
07.11.09 12:32:07 Successfully initialized device button 260 instance number 1 - Button 1
07.11.09 12:32:07 Successfully initialized device button 516 instance number 2 - Button 2
07.11.09 12:32:07 Successfully initialized device button 772 instance number 3 - Button 3
07.11.09 12:32:07 Successfully initialized device button 1028 instance number 4 - Button 4
07.11.09 12:32:07 Successfully initialized device button 1284 instance number 5 - Button 5
07.11.09 12:32:07 Successfully initialized device button 1540 instance number 6 - Button 6
07.11.09 12:32:07 Successfully initialized device button 1796 instance number 7 - Button 7
07.11.09 12:32:07 Successfully initialized device button 2052 instance number 8 - Button 8
07.11.09 12:32:07 Successfully initialized device button 2308 instance number 9 - Button 9
07.11.09 12:32:07 Successfully initialized device POV 16 instance number 0 - Hat Switch to range [-4096,4096]
07.11.09 12:32:07 Could not initialize unknown device object 192 instance number 0 - Collection 0 - Game Pad
07.11.09 12:32:07 Could not initialize unknown device object 448 instance number 1 - Collection 1
07.11.09 12:32:07 Could not initialize unknown device object 704 instance number 2 - Collection 2
07.11.09 12:32:07 Could not initialize unknown device object 960 instance number 3 - Collection 3
07.11.09 12:32:07 Increasing sound decompression buffer size to 1048576 bytes
07.11.09 12:32:08 file_read('tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap') error 0x00000026 'Reached the end of the file. '
07.11.09 12:32:08 couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap'
07.11.09 12:32:08 couldn't read elements for bitmap block
07.11.09 12:32:08 failed to load bitmap tag 'characters\cyborg\fp\bitmaps\cyborg hands multipurpose'
07.11.09 12:32:08 failed to load shader_model tag 'characters\cyborg\fp\shaders\rubber hands'
07.11.09 12:32:08 file_read('tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap') error 0x00000026 'Reached the end of the file. '
07.11.09 12:32:08 couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap'
07.11.09 12:32:08 couldn't read elements for bitmap block
07.11.09 12:32:08 failed to load bitmap tag 'characters\cyborg\fp\bitmaps\cyborg hands multipurpose'
07.11.09 12:32:08 failed to load shader_model tag 'characters\cyborg\fp\shaders\armor hands'
07.11.09 12:32:08 failed to load gbxmodel tag 'characters\cyborg\fp\fp'
07.11.09 12:32:08 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
07.11.09 12:32:08 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
07.11.09 12:32:08 failed to load globals tag 'globals\globals'
07.11.09 12:32:08 couldn't load game globals (get new tags)
07.11.09 12:32:08 need to get the following tags:
07.11.09 12:32:08 .bitmap
07.11.09 12:32:08 .bitmap
07.11.09 12:32:08
07.11.09 12:32:08 game_load() failed.
Edited by silverneo188 on Jul 11, 2009 at 03:34 PM


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Jul 11, 2009 03:40 PM    Msg. 2 of 9       
I had this problem before,but i dont know how i fixed it...looks like a corupted bitmap


silverneo188
Joined: Dec 20, 2008

Legion


Posted: Jul 11, 2009 03:43 PM    Msg. 3 of 9       
ya thats what i was thinking too and i keep finding errors left and right.

lol i try compiling something in tool but then it gives me an error it says "Couldn't Read Map File './toolbeta'
how do i fix dat :\ (my computer sucks it tends to corrupt files just from download)
Edited by silverneo188 on Jul 11, 2009 at 03:44 PM


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Jul 11, 2009 03:48 PM    Msg. 4 of 9       
For EVERYONE,it always says "couldnt read ./ beta map".Its completely normal,don't worry aabout it.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 11, 2009 03:56 PM    Msg. 5 of 9       
You have to wait for it to finish. Just because it shows that message doesn't mean it's done. It's done when tool returns to the next command line.


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Jul 11, 2009 04:10 PM    Msg. 6 of 9       
What d you mean its not finished?
07.11.09 12:32:07 CreateDevice succeeded with refresh rate = 0
07.11.09 12:32:07 Initializing 10 button 5 axis 1 pov joystick 'Controller (TSZ360 Pad)'
07.11.09 12:32:07 Successfully initialized device axis 258 instance number 1 - Y Axis to range [-4096,4096]
07.11.09 12:32:07 Successfully initialized device axis 2 instance number 0 - X Axis to range [-4096,4096]
07.11.09 12:32:07 Successfully initialized device axis 1026 instance number 4 - Y Rotation to range [-4096,4096]
07.11.09 12:32:07 Successfully initialized device axis 770 instance number 3 - X Rotation to range [-4096,4096]
07.11.09 12:32:07 Successfully initialized device axis 514 instance number 2 - Z Axis to range [-4096,4096]
07.11.09 12:32:07 Successfully initialized device button 4 instance number 0 - Button 0
07.11.09 12:32:07 Successfully initialized device button 260 instance number 1 - Button 1
07.11.09 12:32:07 Successfully initialized device button 516 instance number 2 - Button 2
07.11.09 12:32:07 Successfully initialized device button 772 instance number 3 - Button 3
07.11.09 12:32:07 Successfully initialized device button 1028 instance number 4 - Button 4
07.11.09 12:32:07 Successfully initialized device button 1284 instance number 5 - Button 5
07.11.09 12:32:07 Successfully initialized device button 1540 instance number 6 - Button 6
07.11.09 12:32:07 Successfully initialized device button 1796 instance number 7 - Button 7
07.11.09 12:32:07 Successfully initialized device button 2052 instance number 8 - Button 8
07.11.09 12:32:07 Successfully initialized device button 2308 instance number 9 - Button 9
07.11.09 12:32:07 Successfully initialized device POV 16 instance number 0 - Hat Switch to range [-4096,4096]
07.11.09 12:32:07 Could not initialize unknown device object 192 instance number 0 - Collection 0 - Game Pad
07.11.09 12:32:07 Could not initialize unknown device object 448 instance number 1 - Collection 1
07.11.09 12:32:07 Could not initialize unknown device object 704 instance number 2 - Collection 2
07.11.09 12:32:07 Could not initialize unknown device object 960 instance number 3 - Collection 3
07.11.09 12:32:07 Increasing sound decompression buffer size to 1048576 bytes
07.11.09 12:32:08 file_read('tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap') error 0x00000026 'Reached the end of the file. '
07.11.09 12:32:08 couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap'
07.11.09 12:32:08 couldn't read elements for bitmap block
07.11.09 12:32:08 failed to load bitmap tag 'characters\cyborg\fp\bitmaps\cyborg hands multipurpose'
07.11.09 12:32:08 failed to load shader_model tag 'characters\cyborg\fp\shaders\rubber hands'
07.11.09 12:32:08 file_read('tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap') error 0x00000026 'Reached the end of the file. '
07.11.09 12:32:08 couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\fp\bitmaps\cyborg hands multipurpose.bitmap'
07.11.09 12:32:08 couldn't read elements for bitmap block
07.11.09 12:32:08 failed to load bitmap tag 'characters\cyborg\fp\bitmaps\cyborg hands multipurpose'
07.11.09 12:32:08 failed to load shader_model tag 'characters\cyborg\fp\shaders\armor hands'
07.11.09 12:32:08 failed to load gbxmodel tag 'characters\cyborg\fp\fp'
07.11.09 12:32:08 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
07.11.09 12:32:08 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
07.11.09 12:32:08 failed to load globals tag 'globals\globals'
07.11.09 12:32:08 couldn't load game globals (get new tags)
07.11.09 12:32:08 need to get the following tags:
07.11.09 12:32:08 .bitmap
07.11.09 12:32:08 .bitmap
07.11.09 12:32:08
07.11.09 12:32:08 game_load() failed.
?


silverneo188
Joined: Dec 20, 2008

Legion


Posted: Jul 11, 2009 04:16 PM    Msg. 7 of 9       
Quote: --- Original message by: Gamma927
You have to wait for it to finish. Just because it shows that message doesn't mean it's done. It's done when tool returns to the next command line.


that wasnt the only problem, look at this
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=27617
i think these 2 errors are connected somehow
cuz if u notice they both are errors about [cyborg]
Edited by silverneo188 on Jul 11, 2009 at 04:16 PM


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Jul 11, 2009 05:19 PM    Msg. 8 of 9       
I think your globals and cyborg are corrupt. It's looking for a bitmap called .bitmap.


silverneo188
Joined: Dec 20, 2008

Legion


Posted: Jul 11, 2009 05:37 PM    Msg. 9 of 9       
oh, well can anyone put their cyborg into a .zip so that i can overwrite mine? hopefully that will fix it

 

 
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