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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Grunts carrying fuel rods?

Author Topic: Grunts carrying fuel rods? (12 messages, Page 1 of 1)
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FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Jul 7, 2009 04:00 AM    Msg. 1 of 12       
I have seen mods with grunts that have fuel rods and i have a Specops grunt fuel rod tag,but when i try to add it,the grunt has a plasma pistol.I even tried the Gunner Grunt updated tags but they dont work,either.So can someone give me some tags or tell me what to do to make them carry fuel rods? And don't go,"Make your own anims.",because i don't know how and i heard there was a way with guerrila to make them hold it like a plasma pistol though. Someone please help?


jacknme
Joined: Aug 29, 2008

If you see this, you must be in an old topic


Posted: Jul 7, 2009 04:28 AM    Msg. 2 of 12       
This should help.
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=26461

Instead of changing the RL to ar, change the Fuel Rod to pr
Edited by jacknme on Jul 7, 2009 at 04:33 AM
Edited by jacknme on Jul 7, 2009 at 04:33 AM


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Jul 7, 2009 04:32 AM    Msg. 3 of 12       
Thanks so much! Im going to test. E: It worked! Yay thanks! I saw this before,but i couldnt get it again.Posting it on favorites. E2: Uh,does it still kill grunts in one hit? Cause in sapien i think it hits the enemy grunt but doesnt kill it.
E3: Any way i could get the grunt to hold it with 2 hands like in the Halo PC campaign level AOTCR (Assault on The Control Room)?
Edited by FtDSpartn on Jul 7, 2009 at 04:48 AM


jacknme
Joined: Aug 29, 2008

If you see this, you must be in an old topic


Posted: Jul 7, 2009 04:48 AM    Msg. 4 of 12       
Should kill it. Only way to know to to test it out in game ^^


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Jul 7, 2009 04:49 AM    Msg. 5 of 12       
Also,thanks for all your help :) E: How would i have a grunt charge a weapon?
E2:Any way i could get the grunt to hold it with 2 hands like in the Halo PC campaign level AOTCR (Assault on The Control Room)?
Edited by FtDSpartn on Jul 7, 2009 at 05:32 AM


jacknme
Joined: Aug 29, 2008

If you see this, you must be in an old topic


Posted: Jul 7, 2009 06:22 AM    Msg. 6 of 12       
For the 2 hands thing... unless you want to edit the markers... which i won't go into.... it would be better to rip them from the Halo CE campaign maps on this site.
A grunt charge a weapon? dunno... gotta ask master polamee that..
Edited by jacknme on Jul 7, 2009 at 06:32 AM


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jul 7, 2009 06:44 AM    Msg. 7 of 12       
Quote: --- Original message by: jacknme
For the 2 hands thing... unless you want to edit the markers... which i won't go into.... it would be better to rip them from the Halo CE campaign maps on this site.
A grunt charge a weapon? dunno... gotta ask polamee that..


=|

Go to the grunt's actor variant tag. Scroll down to 'special case firing properties'. Change the special firing mode to 'overcharge', situation 'enemy visible', or any other of your preference.

Don't forget to set a special fire chance. A special fire chance is the chance that it will decide to charge up out of 1. For the Jackal, its set to 0.2

Oh, and the special fire delay is the time it takes before your AI realizes that it can charge up after encountering an enemy. Set it to like 6 seconds, or something.

As for the Grunt carrying the fuel rod tags on the site with 2 hands, Jacknme once again is wrong. All you need to do is change the weapon label to 'fr', as that was the label for the 2 handed Grunts in the original Halo. Be aware that if you do that, MC will be unable to wield the fuelrod, as the cyborg biped has no anims to do this. You'll have to create them.


jacknme
Joined: Aug 29, 2008

If you see this, you must be in an old topic


Posted: Jul 7, 2009 06:47 AM    Msg. 8 of 12       
Quote: --- Original message by: Polamee
Quote: --- Original message by: jacknme
For the 2 hands thing... unless you want to edit the markers... which i won't go into.... it would be better to rip them from the Halo CE campaign maps on this site.
A grunt charge a weapon? dunno... gotta ask polamee that..


=|

Go to the grunt's actor variant tag. Scroll down to 'special case firing properties'. Change the special firing mode to 'overcharge', situation 'enemy visible', or any other of your preference.

Don't forget to set a special fire chance. A special fire chance is the chance that it will decide to charge up out of 1. For the Jackal, its set to 0.2

Oh, and the special fire delay is the time it takes before your AI realizes that it can charge up after encountering an enemy. Set it to like 6 seconds, or something.

As for the Grunt carrying the fuel rod tags on the site with 2 hands, Jacknme once again is wrong. All you need to do is change the weapon label to 'fr', as that was the label for the 2 handed Grunts in the original Halo. Be aware that if you do that, MC will be unable to wield the fuelrod, as the cyborg biped has no anims to do this. You'll have to create them.


Stop pointing out my mistakes.
You are crushing my ego.


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Jul 7, 2009 06:48 AM    Msg. 9 of 12       
But when i make the label 'fr',they hold a plasma pistol... Edit: Nvm it works! They hold it with 2 hands,i got the charging to work by myself by messing around with it,thanks Jacknme and Polamee!
Edited by FtDSpartn on Jul 7, 2009 at 06:55 AM


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Jul 7, 2009 11:11 AM    Msg. 10 of 12       
You could have just riped the actor varrients from D40 you know...
Edited by chrisk123999 on Jul 7, 2009 at 11:12 AM


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Jul 7, 2009 04:19 PM    Msg. 11 of 12       
I forgot i could rip it...grrr


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jul 8, 2009 08:25 AM    Msg. 12 of 12       
I thought you wanted the grunts to use custom fuel rods? If so, ripping won't help.

 

 
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