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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »UVW mapping

Author Topic: UVW mapping (1 messages, Page 1 of 1)
Moderators: Dennis

Vick Jr
Joined: Jun 26, 2008

Well enough alone...


Posted: Jun 28, 2009 02:23 PM    Msg. 1 of 1       
I was wondering what effect, if any, the W coordinate has in game. What does it do?

Also how can I make the polygons in the Edit UVWs window be proportional to the actual ones so all the angles are proportional?

For instance, I have a window frame type thing made from a rectangle beveled inward to make 45 degree angles (height=outline amount). This makes 4 trapazoids connecting to make a rectangle shape, but the angles of the trapazoid polygons are not extactly 45 degrees, making it very hard to uvw map them correctly withough stretching.

 

 
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