
Vick Jr
Joined: Jun 26, 2008
Well enough alone...
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Posted: Jun 28, 2009 02:23 PM
Msg. 1 of 1
I was wondering what effect, if any, the W coordinate has in game. What does it do?
Also how can I make the polygons in the Edit UVWs window be proportional to the actual ones so all the angles are proportional?
For instance, I have a window frame type thing made from a rectangle beveled inward to make 45 degree angles (height=outline amount). This makes 4 trapazoids connecting to make a rectangle shape, but the angles of the trapazoid polygons are not extactly 45 degrees, making it very hard to uvw map them correctly withough stretching.
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