
ViciousWhiskers
Joined: Dec 19, 2007
Give it a try.
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Posted: Jun 24, 2009 05:59 PM
Msg. 1 of 4
Is there any arm/hand rigging tutorials because I want to create my own hands and put em in Halo CE. Can't seem to find any tuts on this topic
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jun 25, 2009 05:38 AM
Msg. 2 of 4
It's just the same as any other rigging process...
either you're bad at it and need some practise, or you don't know how to rig a model at all..
add a skin modifier and work patiently, a tut especially for FP arms wouldnt make sense as it's only the fingers that are tricky but are just the same as any other bone
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jun 25, 2009 07:43 PM
Msg. 3 of 4
Quote: --- Original message by: evilkevin1 Is there any arm/hand rigging tutorials because I want to create my own hands and put em in Halo CE. Can't seem to find any tuts on this topic You rig it the same as rigging anything else. You can import the bones from Halo's FP model by using gbxmodel importer 2 found on this site. Then you can use the "skin" modifier to rig the mesh around the bones.
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ViciousWhiskers
Joined: Dec 19, 2007
Give it a try.
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Posted: Jun 25, 2009 08:03 PM
Msg. 4 of 4
I seem to be having trouble with the model form. Whenever I rotate a bone one way, the model either gets squishier and thinner, or it gets fatter when I rotate a bone the other way. I talked to Advancebo and he said about resetting the Xform, but when I reset it, the model had the right hand bigger than the left hand. Is it because I mirrored the left hand model for the right hand and then merged both?
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