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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Editing the HUD

Author Topic: Editing the HUD (5 messages, Page 1 of 1)
Moderators: Dennis

Sharp1337X
Joined: Jun 22, 2009

My pistol, Pwn you, it will


Posted: Jun 22, 2009 08:04 PM    Msg. 1 of 5       
Hello I'm trying to make a visor outline for my new mod,
http://www.halomods.com/forums/viewtopic.php?f=90&t=81986&start=40
^
Check that, that's where I tried making it with, I just didn't use HMT nor Eschaton, just tool guerilla.

So my problem is at that topic at page 3
I got too many HUDs, does anyone know how to fix this, or does anyone have a tutorial for this?

http://img25.imageshack.us/img25/6840/3huds.png
http://img25.imageshack.us/img25/1152/badnormal.png

How do I change it so it only shows 1 HUD?
Edited by Sharp1337X on Jun 22, 2009 at 08:58 PM


Advancebo
Joined: Jan 14, 2008


Posted: Jun 22, 2009 10:16 PM    Msg. 2 of 5       
Your not supposed to replace "hud_ammo_outlines.bitmap"
You name it as something else and reference it differently through the weapon or unit hud.

Since you replaced a bitmap that had more than 1 bitmap elements, it references it as many times as the tags says to.


Sharp1337X
Joined: Jun 22, 2009

My pistol, Pwn you, it will


Posted: Jun 23, 2009 01:59 AM    Msg. 3 of 5       
TYTYTYTYTYTYTYTTY SO MUCH! :D
But, 1 last thing, where do I refer it to my tag? In what tag? It's not in master fuel, plasma or rounds?


Advancebo
Joined: Jan 14, 2008


Posted: Jun 23, 2009 01:49 PM    Msg. 4 of 5       
Make a new weapon hud interface, and call it "master visor"

Then insert your visor into the first block in "Static Elements"

Then edit the values to your liking


Sharp1337X
Joined: Jun 22, 2009

My pistol, Pwn you, it will


Posted: Jun 24, 2009 01:00 PM    Msg. 5 of 5       
Yep, figured out ^_^ Im now making my ODST Mod done ^_^

 

 
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