
cody
Joined: Jun 8, 2008
I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!
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Posted: Jun 22, 2009 01:29 AM
Msg. 1 of 5
i know what causes it, but i cant seem to fix it the sky material got messed up and now assigned to a shader_enviroment in 3ds max, i got the material set up as +sky but when i run tool, it tell me to pick a shader for #material 3 times, and the map only has materials, +sky, rock, sand, it should only ask for shaders 2x. whats the way to fix this? is there a way to force the material to be a sky or is the problem related to 3ds max?
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Jun 22, 2009 09:34 AM
Msg. 2 of 5
You sure you named it right? +sky Maybe you have another shader on the level you forgot to remove?
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cody
Joined: Jun 8, 2008
I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!
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Posted: Jun 22, 2009 11:17 AM
Msg. 3 of 5
its named al right in 3ds, but when i ran tool, all the materials were merged into one mat erial for some reason
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jun 24, 2009 04:38 AM
Msg. 4 of 5
Quote: --- Original message by: cody its named al right in 3ds, but when i ran tool, all the materials were merged into one mat erial for some reason You didn't set material ID's right
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cody
Joined: Jun 8, 2008
I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!
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Posted: Jun 25, 2009 05:15 PM
Msg. 5 of 5
yep, all fixed now thanks everyone, first time trying to make a map from scratch
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