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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »AI

Author Topic: AI (14 messages, Page 1 of 1)
Moderators: Dennis

HogdriverOneFiveFive
Joined: Dec 21, 2007

Prodigal Son Returns-Actual Join Date April, 2006.


Posted: Jun 19, 2009 02:24 AM    Msg. 1 of 14       
Where do I get AI? I mean like the good ones. Hunter, Jackal, Grunt, Sentinel, ect...
I know how to make them, i just forgot where to get the .actor variants.


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Jun 19, 2009 02:31 AM    Msg. 2 of 14       
Extract from Halo CE's Campaign. The maps on halomaps Converted me Remondon A10 Pillar of Autumn, A30 Halo, A50 Truth and, Reconsiliation, B30 Silent Cartographer, B40 Assault on the Control Room, C10 343 Guilty Spark, C20 The Library, C40 Two Betrayals, D20 Keyes, D40 The Maw. Just look them up on the website put in your maps folder then, Extract :).


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jun 19, 2009 08:43 AM    Msg. 3 of 14       
Quote: --- Original message by: PVT Jenkins
Extract from Halo CE's Campaign. The maps on halomaps Converted me Remondon A10 Pillar of Autumn, A30 Halo, A50 Truth and, Reconsiliation, B30 Silent Cartographer, B40 Assault on the Control Room, C10 343 Guilty Spark, C20 The Library, C40 Two Betrayals, D20 Keyes, D40 The Maw. Just look them up on the website put in your maps folder then, Extract :).


No need. You can extract them from the levels you got with original Halo as well.


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Jun 19, 2009 10:02 AM    Msg. 4 of 14       
Quote: --- Original message by: PVT Jenkins
Extract from Halo CE's Campaign. The maps on halomaps Converted by Renamon A10 Pillar of Autumn, A30 Halo, A50 Truth and, Reconsiliation, B30 Silent Cartographer, B40 Assault on the Control Room, C10 343 Guilty Spark, C20 The Library, C40 Two Betrayals, D20 Keyes, D40 The Maw. Just look them up on the website put in your maps folder then, Extract :).
ftfy


Co1t3r
Joined: Dec 13, 2008


Posted: Jun 20, 2009 06:28 PM    Msg. 5 of 14       
Tags from the original halo are corrupted when working with Halo CE. Just rip all the tags from C40 it has pretty much every actor varient.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Jun 20, 2009 06:31 PM    Msg. 6 of 14       
Quote: --- Original message by: colter13
Tags from the original halo are corrupted when working with Halo CE. Just rip all the tags from C40 it has pretty much every actor varient.


Really? Because they work perfectly fine for me.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Jun 20, 2009 06:35 PM    Msg. 7 of 14       
Ripping AI messes them up alittle bit. There is a newer HEK+ around here somewhere that ripped them properly.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 20, 2009 09:39 PM    Msg. 8 of 14       
The "newer HEK+" is actually the predecessor to HEK+. I still prefer ripping tags using HEK+, and modifying them later on. That way, I have an incentive to improve the intelligence level of my AI.


HogdriverOneFiveFive
Joined: Dec 21, 2007

Prodigal Son Returns-Actual Join Date April, 2006.


Posted: Jun 20, 2009 10:42 PM    Msg. 9 of 14       
Improve Intellegence? How so? They're AI. They're supposed to be dumb. Hmm. I figured it out, got the AI in the map... How do you make them attack as soon as they see you? I set all their behaviors to "Moving Randomly"


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Jun 20, 2009 10:45 PM    Msg. 10 of 14       
Looked newer. Never actually downloaded it, since I don't need to rip AI...


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 20, 2009 11:55 PM    Msg. 11 of 14       
How much fun is it to see AI running command lists in the middle of Blood Gulch, with no obvious signs of intelligence? Also, I lol'd.
Quote: --- Original message by: HogdriverOneFiveFive
Improve Intellegence? How so? They're AI. They're supposed to be dumb.


AI stands for Artificial Intelligence. They're meant to have some degree of intelligence, and not be the "dumb puppets" that you mindlessly kill over and over. Nothings fun without a challenge. And by smarter AI, I don't mean aimbotting. I mean AI that take cover, that dodge more, that hold their ground when it's a viable option, and retreat when everything else is lost.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 21, 2009 11:00 AM    Msg. 12 of 14       
I use firing positions and platoons to make AI maneuver around more often. Most AI mods make use of command lists. That completely destroys any intelligence the AI might have, by forcing them to follow. Firing positions, guarding at guard position, and (ai_magically_see_encounter) combine to create smarter AI, or the illusion of smarter AI. You can still improve their firing patterns, and target tracking / leading to make them aim better, and fire in a different matter. I've created two "classes" of AI. Support AI, which usually have Rocket Launchers and Sniper Rifles, which hang back from the battle, providing covering fire. The other class is Assault AI, which fight the enemy in closer range. Assault Rifle marines tend to provide supporting fire, while marines with SMGs engage the enemy in close range.


laxdude1995
Joined: Apr 22, 2008

Isn't that from one of your Chinese cartoons?


Posted: Jun 21, 2009 10:51 PM    Msg. 13 of 14       
For the covenant, they shouldn't be able to retreat. The Covenant never retreat, even when they're all gonna die.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 21, 2009 10:56 PM    Msg. 14 of 14       
I beg your pardon. The Covenant have retreated before, if you've read the books. When they do, it's to preserve the surviving forces, and to reinforce them for a bigger assault.

 

 
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