
Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 15, 2009 09:43 PM
Msg. 36 of 89
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Killeryoshi
Joined: Jan 22, 2009
Captain Yoshi on duty!
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Posted: Jun 15, 2009 10:02 PM
Msg. 37 of 89
Well dude do you think it is ok for a first time and who know I might move to something better!
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 15, 2009 10:21 PM
Msg. 38 of 89
It's a pretty basic site. 4 Colors, not including the pictures. Reminds me of the brochures for those art museums. The site I linked to was my first try as well.
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malard
Joined: Apr 12, 2009
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Posted: Jun 15, 2009 10:26 PM
Msg. 39 of 89
back on topic) well anyone like the idea of my map?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jun 15, 2009 10:47 PM
Msg. 40 of 89
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Jun 17, 2009 09:09 AM
Msg. 41 of 89
hey cmon. I left the team, shouldn't get a parting gift? (though it be pretty cold by now. :P) i want pie too D: Ontopic: you should make a multiplayer map based off c10's swamps. With some flood ai running across the map on the edges and it wont matter since you cant reach them or anything so you dont have to worry about syncing issues. Edited by sierra117 on Jun 17, 2009 at 09:10 AM
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jun 17, 2009 09:52 AM
Msg. 42 of 89
Quote: --- Original message by: sierra117
hey cmon. I left the team, shouldn't get a parting gift? Edited by sierra117 on Jun 17, 2009 at 09:10 AM Yes. You get pie. =D And we have been busy lately, so whatever gift was probrably wiped out. As for maps you would make, I would suggest an outdoor map, like Infinity-sized. Model in caves and such, better gameplay, competent custom weapons.
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jun 17, 2009 05:33 PM
Msg. 43 of 89
Quote: --- Original message by: sierra117: Ontopic: you should make a multiplayer map based off c10's swamps. With some flood ai running across the map on the edges and it wont matter since you cant reach them or anything so you dont have to worry about syncing issues.Quote: Wouldn't that still lag for some people?
Edited by SegwayMaster1324 on Jun 17, 2009 at 05:34 PM
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Sabre
Joined: Dec 10, 2008
I joined RB in protecting Donut's avatar.
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Posted: Jun 17, 2009 07:22 PM
Msg. 44 of 89
There is a map like that though, if you were MOAR AKTIV on modacity, you would've known.
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jun 17, 2009 09:16 PM
Msg. 45 of 89
Quote: --- Original message by: Sabre There is a map like that though, if you were MOAR AKTIV on modacity, you would've known. Nah,I just hang out on the off topic section I don't go into the CE section too much drama. Edited by SegwayMaster1324 on Jun 17, 2009 at 09:16 PM
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Jun 17, 2009 09:23 PM
Msg. 46 of 89
Quote: --- Original message by: Karrde Runescape is so much fail. Actually, it's quite fun in the members world, and a pretty major feat considering it's all made using the Java engine. World of Warcrap is nothing more than Runescape with better graphics. Sure, you say it's majorly different, but from my experience in playing both games, there is not much difference. Oh, and if Runescape "fails" so much, why has it attracted thousands and thousands of players and kept many of them since it began?
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Sabre
Joined: Dec 10, 2008
I joined RB in protecting Donut's avatar.
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Posted: Jun 17, 2009 09:34 PM
Msg. 47 of 89
Quote: --- Original message by: SegwayMaster1324Quote: --- Original message by: Sabre There is a map like that though, if you were MOAR AKTIV on modacity, you would've known. Nah,I just hang out on the off topic section I don't go into the CE section too much drama. Edited by SegwayMaster1324 on Jun 17, 2009 at 09:16 PM Not you, Sierra117.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jun 17, 2009 11:36 PM
Msg. 48 of 89
Quote: --- Original message by: ChocolateNuggetQuote: --- Original message by: Karrde Runescape is so much fail. Actually, it's quite fun in the members world, and a pretty major feat considering it's all made using the Java engine. World of Warcrap is nothing more than Runescape with better graphics. Sure, you say it's majorly different, but from my experience in playing both games, there is not much difference. Oh, and if Runescape "fails" so much, why has it attracted thousands and thousands of players and kept many of them since it began? Am I seeing right? Nugget backing up Runescape?
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Jun 18, 2009 03:33 PM
Msg. 49 of 89
Quote: --- Original message by: CocaineQuote: --- Original message by: ChocolateNuggetQuote: --- Original message by: Karrde Runescape is so much fail. Actually, it's quite fun in the members world, and a pretty major feat considering it's all made using the Java engine. World of Warcrap is nothing more than Runescape with better graphics. Sure, you say it's majorly different, but from my experience in playing both games, there is not much difference. Oh, and if Runescape "fails" so much, why has it attracted thousands and thousands of players and kept many of them since it began? Am I seeing right? Nugget backing up Runescape? Yes. It's not that bad of a game.
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Greenfuzz
Joined: Nov 18, 2008
PM me if you have CoD MW for Wii
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Posted: Jun 18, 2009 03:35 PM
Msg. 50 of 89
I used to play it. Pretty fun but got boring. I could never get a whip :(
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jun 18, 2009 03:45 PM
Msg. 51 of 89
It got boring after I realized you couldn't go around randomly killing people :\
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Sabre
Joined: Dec 10, 2008
I joined RB in protecting Donut's avatar.
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Posted: Jun 18, 2009 08:14 PM
Msg. 52 of 89
Quote: --- Original message by: UnevenElefant5 It got boring after I realized you couldn't go around randomly killing people :\ This.
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Bloody Jabs
Joined: Apr 7, 2009
It's been 4 years...
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Posted: Jun 18, 2009 09:57 PM
Msg. 53 of 89
Quote: --- Original message by: SabreQuote: --- Original message by: CrossFadeQuote: --- Original message by: Karrde Runescape is so much fail. Srsly. Double that. Infinitvely Edited by Bloody Jabs on Jun 18, 2009 at 09:59 PM
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Sabre
Joined: Dec 10, 2008
I joined RB in protecting Donut's avatar.
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Posted: Jun 19, 2009 12:55 AM
Msg. 54 of 89
Quote: --- Original message by: MeleeLite I say make a map with a gigantic spartan, he would be holding his hands up, and each hand there would be a blood gulch base, and you fight up and down his arms and such We heard you the first time. Good idea but it'd be hard to walk across a spartan's arms.
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Killeryoshi
Joined: Jan 22, 2009
Captain Yoshi on duty!
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Posted: Jun 30, 2009 10:30 PM
Msg. 55 of 89
Can we get back to ideas for my map league to do and by the way we are doing a star wars map: Where you go on Grievous's ship in episode 3 (The Invisible hand) and blue team plays as the separatists and red team plays as the republic, and the separatists team get to play as General Grievous. Anybody want to help my league with this cause not that much people get on join in the Killerz map editing league nick named kmeg (killerz map editing league cause thats what it was called before.) Edited by Killeryoshi on Jun 30, 2009 at 10:31 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 30, 2009 10:36 PM
Msg. 56 of 89
That's a pretty interesting idea. Who's modeling the bipeds, weapons, and BSP?
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jun 30, 2009 10:40 PM
Msg. 57 of 89
Quote: --- Original message by: Killeryoshi Can we get back to ideas for my map league to do and by the way we are doing a star wars map: Where you go on Grievous's ship in episode 3 (The Invisible hand) and blue team plays as the separatists and red team plays as the republic, and the separatists team get to play as General Grievous. Anybody want to help my league with this cause not that much people get on join in the Killerz map editing league nick named kmeg (killerz map editing league cause thats what it was called before.)
Maybe you can have two ships (not whole or large ships like the [not like the POA or TOC thats too big] but the just the hanger and maybe an area behind it) like in SWBF2 and you fly to the other team's hanger in a banshee or a peilcan and steal the flag and fly back to you ship to capture it (if you have played Star Wars Battle Front 2 you probaby get this idea) though I not sure if all of this is 100% possible in CE though.
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malard
Joined: Apr 12, 2009
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Posted: Jun 30, 2009 11:25 PM
Msg. 58 of 89
^thats what i was thinking and im modeling biped so far i have general greivious head done lol im working on the legs though i may get them done tomorrow if i get some time in on it.And i was also wondering if you can like have two different bipeds like on the blue team you have general greivious at first then you have a super battle droid after you die.Or on the red team you start out as obi-wan or Anikian (lulz i forget how to spell it)we may take a vote on halo maps about what jedi u want but first your the jedi then you are a clone trooper.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 30, 2009 11:33 PM
Msg. 59 of 89
Possible, but you'd have to set up permutations all in one biped. So Obi-Wan, Anakin, General Grievous, and the SBD will all have to be in one biped.
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jun 30, 2009 11:37 PM
Msg. 60 of 89
I'm not still about diffrent perms for diffrent teams but I know it can be done for one team example: http://hce.halomaps.org/index.cfm?fid=2380Here you randomly (or in an order I forgot) switch between 3 diffrent perms. Also replace Anakin with a clone trooper. * edit: typo Edited by SegwayMaster1324 on Jun 30, 2009 at 11:44 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 30, 2009 11:42 PM
Msg. 61 of 89
I have an idea for different permutations for different teams. Wrote it back in technical discussion. I'll edit once I pull it back up. Gotcha. Quote: --- Original message by: Gamma927 No, I think I can do it. Have red team spawn in an area hidden away, and blue team in another. I'll get back to that later. Then, put a trigger volume over the red team spawn. Same with the blue. Detect whether a player is in the red team spawn or blue. If for example, player 0 is inside red team, set the boolean like plyr0red to true. Do that for all people. By the time that's done, you should be able to determine what player spawned where. Then, the easy part. Change permutations. If the player's red, swap perm to whatever you want, same for blue. Then, once that's done, generate a random number, and teleport the player to the corresponding area on the battlefield. I'm sorry if this is kinda confusing, but I'm in a rush, so I can't explain it perfectly right now. I can actually do this. I just need one biped with separate permutations, and a separate area set up in the BSP for spawning. Edited by Gamma927 on Jun 30, 2009 at 11:55 PM
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malard
Joined: Apr 12, 2009
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Posted: Jul 1, 2009 11:10 AM
Msg. 62 of 89
lol so far none of those are even started lol.Right now we are just working on this star wars map.
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Killeryoshi
Joined: Jan 22, 2009
Captain Yoshi on duty!
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Posted: Jul 1, 2009 12:02 PM
Msg. 63 of 89
Malard is making the model.
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malard
Joined: Apr 12, 2009
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Posted: Jul 1, 2009 01:06 PM
Msg. 64 of 89
new render its now his head and like half his body btw he has a small body compared to his legs i was looking at some pics as references and wow. 
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Killeryoshi
Joined: Jan 22, 2009
Captain Yoshi on duty!
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Posted: Jul 1, 2009 02:27 PM
Msg. 65 of 89
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malard
Joined: Apr 12, 2009
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Posted: Jul 1, 2009 08:31 PM
Msg. 66 of 89
hey killer can we do it so one team is gen grevious and one is battle droids like they are rebeling cause that would be cooler if you ask me
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 1, 2009 08:34 PM
Msg. 67 of 89
nvm Edited by UnevenElefant5 on Jul 1, 2009 at 08:37 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 1, 2009 08:38 PM
Msg. 68 of 89
Quote: --- Original message by: malard hey killer can we do it so one team is gen grevious and one is battle droids like they are rebeling cause that would be cooler if you ask me If you want to do that, you'll need to put them all as permutations in one biped, create a separate spawning area, and write that huge script.
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Killeryoshi
Joined: Jan 22, 2009
Captain Yoshi on duty!
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Posted: Jul 1, 2009 10:10 PM
Msg. 69 of 89
Quote: --- Original message by: malard hey killer can we do it so one team is gen grevious and one is battle droids like they are rebeling cause that would be cooler if you ask me sure.
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malard
Joined: Apr 12, 2009
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Posted: Jul 1, 2009 10:17 PM
Msg. 70 of 89
Quote: --- Original message by: Gamma927Quote: --- Original message by: malard hey killer can we do it so one team is gen grevious and one is battle droids like they are rebeling cause that would be cooler if you ask me If you want to do that, you'll need to put them all as permutations in one biped, create a separate spawning area, and write that huge script. hmmm ya no i guess we will use just the gen biped
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