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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »degenrate triangles in 3ds max

Author Topic: degenrate triangles in 3ds max (3 messages, Page 1 of 1)
Moderators: Dennis

him withgun
Joined: May 12, 2009


Posted: Jun 9, 2009 11:00 PM    Msg. 1 of 3       
ok how do i fix degenerate triangles?
i have 8 of them in 3ds max
also when i run tool structure levels\name name i get the shader selection then after puting in 1 for them all i get a some shaders were not defined.
how do i fix this?
help me thank you.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jun 10, 2009 02:48 AM    Msg. 2 of 3       
the degenerate triangles are triangles with all their vertexes in a straight line, so they appear to be an edge, or a triangle which is back to front or like that. Import the .wrl in the halo custom edition directory, and move the vertexes untill they look normal. As for the shader name, you spelt it wrong in gmax/3dsmax (whatever you have)


him withgun
Joined: May 12, 2009


Posted: Jun 10, 2009 07:53 PM    Msg. 3 of 3       
how do i import it ? i will try the import buton and see if that works. thanks man

 

 
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