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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Some splaining' would be nice

Author Topic: Some splaining' would be nice (5 messages, Page 1 of 1)
Moderators: Dennis

Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jun 8, 2009 05:24 PM    Msg. 1 of 5       
Couldn't read map file './toolbeta.map'
### r_barrel.jms
EAX: 0xFFFFFFFE
EBX: 0x0020F701
ECX: 0x0012F160
EDX: 0x000002CC
EDI: 0x0012F160
ESI: 0x00000000
EBP: 0x0012F038
ESP: 0x0012F028
EIP: 0x7C90E514, C3 8D A4 24 ?????
EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 &&
triangle->material_index<old_material_count

What the..

Trying to compile model that was uvw'd and had texture. Got this.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jun 8, 2009 05:32 PM    Msg. 2 of 5       
check your material id's you probably have something set as 3 when there's only 2 materials.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jun 8, 2009 06:24 PM    Msg. 3 of 5       
Your material numbers you've set are not correct, reapply your multi/sub objects and look for incorrect applied textures, also, select ID on number to check if you've got non exising numbers


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jun 8, 2009 06:46 PM    Msg. 4 of 5       
I've got it. I had it before you posted BP :) It was my Max, I was using 9 to export, and that only works for maps, not scenery and such.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jun 8, 2009 07:27 PM    Msg. 5 of 5       
Quote: --- Original message by: Newbkilla
I've got it. I had it before you posted BP :) It was my Max, I was using 9 to export, and that only works for maps, not scenery and such.

Actually I can export everything with max 9. Theres' just some little differences in the process.

 

 
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