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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How to add music in maps?

Author Topic: How to add music in maps? (7 messages, Page 1 of 1)
Moderators: Dennis

Rempalm
Joined: May 28, 2009

You just need the proper key to open it.


Posted: Jun 2, 2009 05:14 AM    Msg. 1 of 7       
Well I was just surfing Halo Ce maps when I came across this map "The_Great_Battle_of_Asis_v2/v3" And it had music, Any way to add music in maps?
Edited by Rempalm on Jun 2, 2009 at 05:14 AM


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jun 2, 2009 09:16 AM    Msg. 2 of 7       
Either use it as background sound, or use sound_looping_start in a script.


Sangheili2552
Joined: May 25, 2009

Wort wort wort!


Posted: Jun 4, 2009 12:53 PM    Msg. 3 of 7       
what point in the mapmaking process do u add background music


Rempalm
Joined: May 28, 2009

You just need the proper key to open it.


Posted: Jun 4, 2009 12:59 PM    Msg. 4 of 7       
I'm placing a radio in a small marine base :)


Sangheili2552
Joined: May 25, 2009

Wort wort wort!


Posted: Jun 4, 2009 02:51 PM    Msg. 5 of 7       
if the radio is a scenery tag. open it in guerilla, then for attachments press add and select ur sound looping. then add it in sapien
Edited by Sangheili2552 on Jun 4, 2009 at 02:57 PM


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jun 4, 2009 03:57 PM    Msg. 6 of 7       
Quote: --- Original message by: Sangheili2552

if the radio is a scenery tag. open it in guerilla, then for attachments press add and select ur sound looping. then add it in sapien
Edited by Sangheili2552 on Jun 4, 2009 at 02:57 PM

no, it would be a sound_scenery tag.


Sangheili2552
Joined: May 25, 2009

Wort wort wort!


Posted: Jun 5, 2009 08:09 AM    Msg. 7 of 7       
Quote: --- Original message by: Koo294
Quote: --- Original message by: Sangheili2552

if the radio is a scenery tag. open it in guerilla, then for attachments press add and select ur sound looping. then add it in sapien
Edited by Sangheili2552 on Jun 4, 2009 at 02:57 PM

no, it would be a sound_scenery tag.


If you're making a scenery object play sound like a covy uplink then there is no fault in what I just said. Scenery objects use sound_looping tags.

However if you're making them seperate and just making it seem like the radio plays music then make a new sound_scenery tag in guerilla then in attachments select your sound_looping tag. Then add it in sapien at the same place as the radio.

 

 
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