
Rempalm
Joined: May 28, 2009
You just need the proper key to open it.
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Posted: Jun 2, 2009 05:14 AM
Msg. 1 of 7
Well I was just surfing Halo Ce maps when I came across this map "The_Great_Battle_of_Asis_v2/v3" And it had music, Any way to add music in maps? Edited by Rempalm on Jun 2, 2009 at 05:14 AM
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jun 2, 2009 09:16 AM
Msg. 2 of 7
Either use it as background sound, or use sound_looping_start in a script.
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Sangheili2552
Joined: May 25, 2009
Wort wort wort!
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Posted: Jun 4, 2009 12:53 PM
Msg. 3 of 7
what point in the mapmaking process do u add background music
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Rempalm
Joined: May 28, 2009
You just need the proper key to open it.
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Posted: Jun 4, 2009 12:59 PM
Msg. 4 of 7
I'm placing a radio in a small marine base :)
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Sangheili2552
Joined: May 25, 2009
Wort wort wort!
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Posted: Jun 4, 2009 02:51 PM
Msg. 5 of 7
if the radio is a scenery tag. open it in guerilla, then for attachments press add and select ur sound looping. then add it in sapien Edited by Sangheili2552 on Jun 4, 2009 at 02:57 PM
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jun 4, 2009 03:57 PM
Msg. 6 of 7
Quote: --- Original message by: Sangheili2552
if the radio is a scenery tag. open it in guerilla, then for attachments press add and select ur sound looping. then add it in sapien Edited by Sangheili2552 on Jun 4, 2009 at 02:57 PM no, it would be a sound_scenery tag.
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Sangheili2552
Joined: May 25, 2009
Wort wort wort!
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Posted: Jun 5, 2009 08:09 AM
Msg. 7 of 7
Quote: --- Original message by: Koo294Quote: --- Original message by: Sangheili2552
if the radio is a scenery tag. open it in guerilla, then for attachments press add and select ur sound looping. then add it in sapien Edited by Sangheili2552 on Jun 4, 2009 at 02:57 PM no, it would be a sound_scenery tag. If you're making a scenery object play sound like a covy uplink then there is no fault in what I just said. Scenery objects use sound_looping tags. However if you're making them seperate and just making it seem like the radio plays music then make a new sound_scenery tag in guerilla then in attachments select your sound_looping tag. Then add it in sapien at the same place as the radio.
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