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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Hew why does this happend (pics)

Author Topic: Hew why does this happend (pics) (13 messages, Page 1 of 1)
Moderators: Dennis

DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: May 31, 2009 02:09 PM    Msg. 1 of 13       
Okay why does part of my brutes leg stretch after rigging like one points pinned to the ground?



http://i661.photobucket.com/albums/uu331/DarkLord0912/question_2.jpg



http://i661.photobucket.com/albums/uu331/DarkLord0912/question.jpg


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: May 31, 2009 02:10 PM    Msg. 2 of 13       
You didn't rig those vertices to the bones.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: May 31, 2009 02:28 PM    Msg. 3 of 13       
What do u mean??? The other limps move according to the bones just the feet do that?


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: May 31, 2009 03:44 PM    Msg. 4 of 13       
When rigging, vertexes have to be rigged to the bone, or else they get let behind when the bone moves, much like you're seeing that. Every vertex needs to be rigged.
Edited by Marka Haiyana on May 31, 2009 at 03:44 PM


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: May 31, 2009 04:39 PM    Msg. 5 of 13       
Limbs, not limps. You've got your letter b upside-down.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: May 31, 2009 06:35 PM    Msg. 6 of 13       
So how excatly do u rig V's cuz that might be my whole problem...


ImBrokeRU
Joined: May 28, 2009

Quadratics have roots. Therefore they are plants.


Posted: Jun 1, 2009 04:36 PM    Msg. 7 of 13       


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jun 1, 2009 04:39 PM    Msg. 8 of 13       
what. the hell. are you doing...

why in gods name would you rig an fp weapon if it doesnt have to deform? and why would you use that envelope editor? do i have to go make a tutorial to show you guys the proper way to do this?


ImBrokeRU
Joined: May 28, 2009

Quadratics have roots. Therefore they are plants.


Posted: Jun 1, 2009 04:47 PM    Msg. 9 of 13       
Itz just a example. And yes, a gewd rigging tut would be greatly appreciated


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jun 1, 2009 04:59 PM    Msg. 10 of 13       
alright, let me open max and get one of my max scenes open.
E: video is around 13 minutes long and 1.24 gigs. sooooo.... filefront?
E2: wow filefront doesnt take files larger than one gb. bah, my xfire is thekillerdonut
ill do a voice call / teamviewer with anyone who wants to learn how to rig stuff
Edited by Donut on Jun 1, 2009 at 06:53 PM


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Jun 3, 2009 02:55 PM    Msg. 11 of 13       
Quote: --- Original message by: Donut

alright, let me open max and get one of my max scenes open.
E: video is around 13 minutes long and 1.24 gigs. sooooo.... filefront?
Convert it to WMV format with Windows movie maker. WMV has very respectable compresion rates.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jun 3, 2009 05:00 PM    Msg. 12 of 13       
youre right, it does. that is what i usually do for gameplay videos, but this is in max. when i upload the recording in the original format rather than re-compressing in windows movie maker, it gives the viewer the option to watch the video in HD on youtube, so they can actually read the text next to the buttons i press. the video is 13 minutes long though so im going to have to crop it, or redo it and take less time


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jun 3, 2009 05:41 PM    Msg. 13 of 13       
Well Hope u get it working please let me know Thanks..

 

 
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