
Headhunter09
Joined: May 6, 2008
This is the truth.
|
Posted: May 30, 2009 08:01 AM
Msg. 1 of 11
I was wondering if there was a way to add nodes and markers to a model in Guerilla without ever opening it in a 3D modeling program.
E: Rather, I meant figuring out the coordinates in Max and then inserting it in Guerilla. Edited by Headhunter09 on May 30, 2009 at 08:02 AM
|
|
|

chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
|
Posted: May 30, 2009 02:01 PM
Msg. 2 of 11
Use korman or similar application to do so. Although, why not just simply import it into Max and add them yourself?
|
|
|

Headhunter09
Joined: May 6, 2008
This is the truth.
|
Posted: May 30, 2009 04:48 PM
Msg. 3 of 11
I realize I would use a hacked guerilla. What I'm asking is if it would accept the edit. The reason I don't want to import it and edit is because then I would have to recompile, reskin, so on and so forth. Easier just to skip Max altogether.
|
|
|

Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
|
Posted: May 30, 2009 05:10 PM
Msg. 4 of 11
You can't model or edit the bsp in Guerilla. It's not meant for modeling maps.
|
|
|

Headhunter09
Joined: May 6, 2008
This is the truth.
|
Posted: May 30, 2009 05:21 PM
Msg. 5 of 11
I'm talking about a vehicle. Adding a marker/node to it
|
|
|

chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
|
Posted: May 30, 2009 05:53 PM
Msg. 6 of 11
You can manually put them on by entering the location of it. And you don't need to remodel / skin it at all. Use the gbx model importer. Simple as that.
|
|
|

Headhunter09
Joined: May 6, 2008
This is the truth.
|
Posted: May 30, 2009 07:17 PM
Msg. 7 of 11
yes but then when you re-export it has to be skinned again, and who knows whether other things like vertex weights (im sure thats for bipeds, but you get my point) get exported.
|
|
|

chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
|
Posted: May 30, 2009 08:00 PM
Msg. 8 of 11
Skinned? It doesn't have to be skinned again. It imports into max just fine.
|
|
|

Headhunter09
Joined: May 6, 2008
This is the truth.
|
Posted: May 30, 2009 08:04 PM
Msg. 9 of 11
yes but then you must export the model. It doesn't apply the skin automatically. Oh well, you don't understand what I'm saying...
On another note, do regions sync?
|
|
|

Vick Jr
Joined: Jun 26, 2008
Well enough alone...
|
Posted: May 30, 2009 08:40 PM
Msg. 10 of 11
I know what your trying to do and I think it can be done. Look around in guerilla for the nodes/markers sections, click add, and see if there's anyplace to change the coordinates. I think there is for nodes.
|
|
|

Headhunter09
Joined: May 6, 2008
This is the truth.
|
Posted: May 31, 2009 08:49 AM
Msg. 11 of 11
ok, thank you!
|
|
|