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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Tool\Texture issue

Author Topic: Tool\Texture issue (5 messages, Page 1 of 1)
Moderators: Dennis

canichols2
Joined: May 7, 2009

I kill you


Posted: May 26, 2009 06:27 PM    Msg. 1 of 5       
Why dosn't Tool like bungie texture tags which have spaces in the title. when i try to compile my map from the JMS file, for every texture that has a space, it want's me to specify what kind of texture it is like this:

building intermediate geometry...
choose a type for the shader '"detail cliff rock"':
1. shader_enfironment
2. shader_model
3. shader_transparent_generic
4. shader_transparent_chicago
5. shader_transparent_chicago_extended
6. shader_transparent_water
7. shader_transparent_glass
8. shader_transparent_meter
9. shader_transparent_plasma
choice (1-9):

and i've tryed it without the quotes when i exported it too.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: May 26, 2009 06:30 PM    Msg. 2 of 5       
Too lazy to type it up again, copyanpasteftw:
Quote: --- Original message by: UnevenElefant5
Because "detail cliff rock" is not the name of a shader. You don't name it the name of the texture, you name it the name of the shader. It just happens that most of the names are the same. The reason "detail cliff rock" has no shader is because it is a detail map. You use detail maps in shader environments to make them look better. For example, "detail cliff rock" is used in the a30 shader. If you open levels\a30\shaders\cliff rock.shader_environment
you can see how it uses detail maps.
To fix the problem, just use a different texture that has a shader. Textures with "detail" in their name don't have their own shader because they are just integrated into shader_environments. You could make your own shader, but it would look bad.

Edited by UnevenElefant5 on May 26, 2009 at 06:31 PM


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: May 26, 2009 06:39 PM    Msg. 3 of 5       
Tool also does not except spaces as valid characters, use - or _ instead. ( _ is more reliable)


canichols2
Joined: May 7, 2009

I kill you


Posted: May 26, 2009 07:20 PM    Msg. 4 of 5       
Quote: --- Original message by: Sabre
Tool also does not except spaces as valid characters, use - or _ instead. ( _ is more reliable)

I tryed those _ things. still couldn't get them to work

so where do i find the .shader_environments that have the textures i want. i would just go to levels\...blah blah blah...\bitmaps for the textures. but they aperantly don't work.
Edited by canichols2 on May 26, 2009 at 07:22 PM


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: May 26, 2009 08:16 PM    Msg. 5 of 5       
Detail cliff rock is a detail map, not the name of a shader. Tool is telling you that you don't have any shaders named that, and is asking what type of shader it should make for you.

 

 
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