
deadlyfighter1000
Joined: Jan 11, 2009
Constantly a threat.
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Posted: May 17, 2009 10:59 PM
Msg. 1 of 11
Can I use .OBJ files in guerilla to make .scenery files? Because I don't have a way to convert it to gbxmodel...
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: May 17, 2009 11:03 PM
Msg. 2 of 11
You would import it into max then use that to export it. Look around for scenery tutorials.
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deadlyfighter1000
Joined: Jan 11, 2009
Constantly a threat.
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Posted: May 18, 2009 09:58 AM
Msg. 3 of 11
Yea,but I don't use 3dsmax,I use gmax..and it cant export files into .gbx
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: May 18, 2009 01:07 PM
Msg. 4 of 11
you need to export them from gmax to .jms using bluestreak or chimp.
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deadlyfighter1000
Joined: Jan 11, 2009
Constantly a threat.
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Posted: May 18, 2009 02:50 PM
Msg. 5 of 11
okay,then what?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: May 18, 2009 02:57 PM
Msg. 6 of 11
Bluestreak and chimp are scripts that can be run from the maxscript tab in 3dsmax/gmax. Maxscript/runscript. Bluestreak can be found by looking at the Ghost's tutorial section.
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deadlyfighter1000
Joined: Jan 11, 2009
Constantly a threat.
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Posted: May 18, 2009 02:59 PM
Msg. 7 of 11
I know,I have chimp,and the file is .jms...but what do i do with it now?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: May 18, 2009 03:17 PM
Msg. 8 of 11
What are you making? a scenery model? - tool model folder_name a level (bsp)? - tool structure levels\folder_name or - tool structure levels\folder_name jms_name
my brain aint working well today :)
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: May 18, 2009 04:41 PM
Msg. 9 of 11
Look for a scenery tutorial around here.
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deadlyfighter1000
Joined: Jan 11, 2009
Constantly a threat.
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Posted: May 18, 2009 05:26 PM
Msg. 10 of 11
I solved the problem,I got the scenery file in-game,Thanks guys! Although now I can only see it at certain points.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: May 18, 2009 05:52 PM
Msg. 11 of 11
if its just that it disappears then increase the render bounding radius. if you fall through it or the collision seems wrong then increase the bounding radius.
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