
Doug
Joined: Feb 10, 2009
Former =CE= Member
|
Posted: May 11, 2009 08:36 PM
Msg. 1 of 9
Okay guys, as the end of school nears, so does my [hopefully] new HP Dv7-1279 17 entertainment notebook. With that, I am going to learn how to use GMAX and model my own maps. I already have a few rough sketches done and a [possible] weapons list written up. I was just wondering these things: 1) If I made a map, what theme would you like to see? 2) What kind of weapons would be cool? 3) What kind of vehciles would be cool? 4) What other things have you seen or would like to see in a map?
|
|
|

Headhunter09
Joined: May 6, 2008
This is the truth.
|
Posted: May 14, 2009 06:10 PM
Msg. 2 of 9
make a flood-infested covenant map.
|
|
|

Headhunter09
Joined: May 6, 2008
This is the truth.
|
Posted: May 15, 2009 04:16 PM
Msg. 3 of 9
2. Normal Weapon set
3. Nothing overpowered. Maybe a stationary turret with a blind spot, and a low-health scout vehicle.
4. Destructible Flood Growth Pods, AI that you can't interact with (infection forms in a glass container), vehicles, doors, and teleporters disabled by plasma grenade blasts. Weapons that spray blood on the screen when sawing through a person. Flamethrowers burn away flood material to clear entrances.
|
|
|

Headhunter09
Joined: May 6, 2008
This is the truth.
|
Posted: May 15, 2009 05:57 PM
Msg. 4 of 9
Quote: --- Original message by: mastur cheef the AI you should place a biped or just animated scenery and when sawing a person then blood comes to screen is like GOF and will be hard to do but the point of the non-interactive AI is that it moves around randomly and is interesting, and a biped or Animated Scenery defeats the purpose...
|
|
|

sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
|
Posted: May 16, 2009 06:22 AM
Msg. 5 of 9
Quote: --- Original message by: mastur cheef alright but i thought AI didn't sync in multiplayer? thats why you put them in a container. So it doesnt matter if it doesnt sync. Not gonna affect anything to the gameplay. And make them blind, and deaf. because if you shoot, the flood will try to get out of the containers. Making them "go through" the containers. (well there hands will) but if they're blind and deaf; if your in a battle the infection forms wont know about it, so they will just keep doing whatever they were doing.
|
|
|

Headhunter09
Joined: May 6, 2008
This is the truth.
|
Posted: May 16, 2009 10:36 AM
Msg. 6 of 9
Quote: --- Original message by: sierra117Quote: --- Original message by: mastur cheef alright but i thought AI didn't sync in multiplayer? thats why you put them in a container. So it doesnt matter if it doesnt sync. Not gonna affect anything to the gameplay. And make them blind, and deaf. because if you shoot, the flood will try to get out of the containers. Making them "go through" the containers. (well there hands will) but if they're blind and deaf; if your in a battle the infection forms wont know about it, so they will just keep doing whatever they were doing. 'xaclty. thnks.
|
|
|

PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
|
Posted: May 16, 2009 11:41 AM
Msg. 7 of 9
Make a map with a river a waterfall and a beach and a swamp in the middle of the whole place then put it raining in the middle of the map were the swamp is at also maybe like just a few assault rifles maybe a banshee in the middle of the map on a forunner structure then a few warthogs along the beach maybe a covenant dropship crashed along the beach and a few C_Storages and a few plasma rifles and plasma pistols and, some plasma grenades and a nice environment.
|
|
|

Doug
Joined: Feb 10, 2009
Former =CE= Member
|
Posted: May 20, 2009 09:08 PM
Msg. 8 of 9
I'll see what I can do. I like everyone's ideas. Keep posting ;)
|
|
|

sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
|
Posted: May 21, 2009 03:46 AM
Msg. 9 of 9
Quote: --- Original message by: Headhunter09 2. Normal Weapon set
3. Nothing overpowered. Maybe a stationary turret with a blind spot, and a low-health scout vehicle.
4. Destructible Flood Growth Pods, AI that you can't interact with (infection forms in a glass container), vehicles, doors, and teleporters disabled by plasma grenade blasts. Weapons that spray blood on the screen when sawing through a person. Flamethrowers burn away flood material to clear entrances.
|
|
|