
Sinow
Joined: Apr 22, 2009
Everybody Lies
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Posted: May 11, 2009 04:23 PM
Msg. 1 of 6
So, I just recently converted my tons of music into .sound s and .sound_looping s, and I put them in a game. The first thing I noticed was a long pause before the music actually came on, even though I made sure it was the first thing that happened. I went back, fixed a bit, then my sounds just randomly skipped all over the place. Then I tried my .sound s playing. Same problem. I tried looking up what the sounds and sound_loopings that worked had in Guerilla, so I could see if that helped, but yet again, nothing. Is there something I'm missing, or perhaps something that shouldn't be there?
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: May 11, 2009 10:37 PM
Msg. 2 of 6
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Sinow
Joined: Apr 22, 2009
Everybody Lies
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Posted: May 12, 2009 09:39 PM
Msg. 3 of 6
I did. I placed them in the tags folder, and put in the right commands (I think.).
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: May 13, 2009 08:43 AM
Msg. 4 of 6
What sound format was it in? Also, did you adjust the sound project rate so it plays at 44100 KHz?
Did you set the perumtation index and stuff correctly? Edited by Polamee on May 13, 2009 at 08:44 AM
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Sinow
Joined: Apr 22, 2009
Everybody Lies
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Posted: May 13, 2009 07:05 PM
Msg. 5 of 6
Quote: --- Original message by: Polamee
What sound format was it in? Also, did you adjust the sound project rate so it plays at 44100 KHz?
Did you set the perumtation index and stuff correctly? Edited by Polamee on May 13, 2009 at 08:44 AM Sound project rate? And yes, I did get all the types, checkboxes, and other stuff right. (I think)
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: May 25, 2009 02:02 PM
Msg. 6 of 6
Quote: --- Original message by: L0d3x I was told to set the sample rate at 22 050, I don't know what to believe now =( I put it as .wav, 16 bit stereo, the above sample rate .
The sample rate depends on the sound's channels. For stereo channels, the sample rate needs to be 44100 Hz, and for a mono channel, the sample rate needs to be 22050 Hz. The sample size needs to be 16-bit in all cases.
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