
Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: May 5, 2009 09:50 PM
Msg. 1 of 7
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ODST Mendosa
Joined: Mar 23, 2009
MHMS (Modern Halo Mapping\ Modding Sydicate)
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Posted: May 5, 2009 09:53 PM
Msg. 2 of 7
It's probalby a glitch cause some parts of the map are not made and it messes up what your looking at.
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Advancebo
Joined: Jan 14, 2008
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Posted: May 5, 2009 10:00 PM
Msg. 3 of 7
Probably needs portals. Could be high poly. Or if you made it 2 sided without fixing the open edges,
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: May 5, 2009 10:01 PM
Msg. 4 of 7
Hmm. Portals anyone? Would it being 15k polygons effect anything? (30k triangles).
Who can do portals?
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: May 5, 2009 10:23 PM
Msg. 5 of 7
Search is your friend. Look up a tutorial that might help, if not try seeing if somebody on xfire can help you.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 5, 2009 11:14 PM
Msg. 6 of 7
Quote: --- Original message by: ODST Mendosa It's probalby a glitch cause some parts of the map are not made and it messes up what your looking at. dumbest one i've heard lately.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: May 6, 2009 03:48 AM
Msg. 7 of 7
Quote: --- Original message by: pakar45 Search is your friend. Look up a tutorial that might help, if not try seeing if somebody on xfire can help you. No tutorial can help. He can't fix that. It's the map because it has too many polys. If you look at the H3MT Narrows map it does the same thing. Quote: --- Original message by: jesseQuote: --- Original message by: ODST Mendosa It's probalby a glitch cause some parts of the map are not made and it messes up what your looking at. dumbest one i've heard lately. Lol and he's in a mapping team. Edited by Nexus Halo on May 6, 2009 at 03:49 AM
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