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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »fp hands in gmax???

Author Topic: fp hands in gmax??? (1 messages, Page 1 of 1)
Moderators: Dennis

Shadeslayer
Joined: Jan 28, 2009

I won't miss!!


Posted: Apr 28, 2009 12:58 PM    Msg. 1 of 1       
hi, i am trying to import the rigged fp hands from a tutorial into gmax. I downloaded 3ds max nine trial and exported the hands in both a 3ds and autocad format. But, when i imported them into gmax the fingers no longer were moved by the bones like they were a seperate entity or something. Is there anyway to make the rigged hands work in gmax like they work in max.

Ps. the best results were with autocad format because the fingers moved in the right way but the bones stayed in place and did not move??

 

 
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