
Wolf_
Joined: May 16, 2006
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Posted: May 1, 2009 07:29 AM
Msg. 36 of 119
I could join..But that depends on..What you are going to do?
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iTails
Joined: Nov 26, 2008
The lot of idiots on this forum are veterans
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Posted: May 1, 2009 07:42 AM
Msg. 37 of 119
Quote: --- Original message by: mastur cheefcan i join? i want to be modeller add me on xfire mootjuh117 and btw i CAN'T fix open edges my new map i just worked on: tell me if you like it and what you don't like it about and i really want to join cuz it sucks to work on something by your own tbh, looks nothing but Extrudes and Insets.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: May 1, 2009 08:28 AM
Msg. 38 of 119
I could help with particles/effects if you wanted =] Bit busy at the moment though, seeing as holidays ended.
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Codebrain
Joined: Sep 29, 2007
/meme
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Posted: May 1, 2009 01:02 PM
Msg. 39 of 119
Quote: --- Original message by: Mythril I could help with particles/effects if you wanted =] Bit busy at the moment though, seeing as holidays ended. The more the merrier. :D Quote: --- Original message by: l283023I can: - model top-notch collision geometry
- rig weapons, vehicles, and bipeds
- animate
- create custom UI menus
- create HUD
Above all that, I am very knowledgeable. I can't show any work at the moment, because I'm at school. Very well. You are hired.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: May 1, 2009 03:20 PM
Msg. 40 of 119
Seems like this is going in the right direction. :)
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Codebrain
Joined: Sep 29, 2007
/meme
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Posted: May 1, 2009 03:21 PM
Msg. 41 of 119
I am calling on the team for a meeting. The meeting will be at 4:15 PM, today. This is in EST (Eastern Standard Time)
I will open a chat room at 4:10 PM EST, so then you can join.
Reason why is to talk, to get to know each other.
Alright, see you at four!
Sincerely,
CodeBrain
The list is now:
Mastur Cheef: Modeler Gamma927: Scripter/Campaign Designer Scrables_the_DeathDealer: Artwork High Prophet of Regret (Modacity): Unknown (Likely to be Campaign Designer) Sierra117: Scripter Sabre: Tagger/Populator Mythril: Particle/Effect Maker l283023: Animator/Rigger/Artwork UnevenElefant: Animator/Modeler/Tagger/Scripter Edited by Codebrain on May 2, 2009 at 01:08 PM
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Wolf_
Joined: May 16, 2006
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Posted: May 1, 2009 04:01 PM
Msg. 42 of 119
Quote: --- Original message by: mastur cheef
NO! i plane modelled this... i extruded 1 or two things and used symmetry modifier. btw its still WIP Edited by mastur cheef on Apr 28, 2009 at 07:31 AM Might not be extruded but pretty much planemodeled everything that easily couldve been extruded...Its not wront to actually use the tools..Just keep in mind you have to use it the right way to get the best looking result..
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Codebrain
Joined: Sep 29, 2007
/meme
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Posted: May 1, 2009 04:14 PM
Msg. 43 of 119
Hmmm, maybe I should set the time back a bit. It seems the guys are either at school still or not on Xfire...
Thats not a good sign.
I cant figure out a time, due to the members not being here (They all were here this morning, but not now) So if they would post in here, it would be great. Edited by Codebrain on May 1, 2009 at 04:38 PM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: May 1, 2009 05:23 PM
Msg. 44 of 119
I was sleeping :|
Plus, I don't think I have you on my xfire.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: May 1, 2009 05:25 PM
Msg. 45 of 119
Quote: --- Original message by: mastur cheefi can tag too a little then but does someone unwrap in our team? and btw i am recreating this weapon btw things of a wepaon taht should animate... must it be a object not attached to the weapon? and btw again it has nearly same animation of the MA5B assault rifle Edited by mastur cheef on May 1, 2009 at 05:27 AM That gun is almost like a future g36..
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: May 1, 2009 09:32 PM
Msg. 46 of 119
Starting to look better. Mythril and L38numbers are a great addition. You're still lacking in the modeling department though. Will Scrabbles be doing any modeling?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: May 1, 2009 09:50 PM
Msg. 47 of 119
I'm going to be helping model and (if needed) animate.
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rocketman57
Joined: Feb 2, 2009
Machinmator
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Posted: May 1, 2009 10:00 PM
Msg. 48 of 119
hey u no l283023 is in like heaps of mapping teams (like mine). he really dosnt have the time to even help us. because the other teams he is in are attempting halo 3 armor.
idk why i said that but its just some info for u.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: May 1, 2009 10:50 PM
Msg. 49 of 119
I would like to help on this project. I can script, create SPs, model (a little), manipulate AI and tags. Proof of my work shall come when needed. Edited by Polamee on May 1, 2009 at 10:50 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 2, 2009 01:06 AM
Msg. 50 of 119
Quote: --- Original message by: rocketman57 hey u no l283023 is in like heaps of mapping teams (like mine). he really dosnt have the time to even help us. because the other teams he is in are attempting halo 3 armor.
idk why i said that but its just some info for u. Just because people are in teams doesn't mean they are completely devoted to that team. He's not in my team, but he helps me a lot.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: May 2, 2009 01:19 AM
Msg. 51 of 119
Add me to the list please :)
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Sabre
Joined: Dec 10, 2008
I joined RB in protecting Donut's avatar.
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Posted: May 2, 2009 05:19 AM
Msg. 52 of 119
Quote: --- Original message by: Mythril I was sleeping :|
Plus, I don't think I have you on my xfire. This. :|
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Wolf_
Joined: May 16, 2006
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Posted: May 2, 2009 07:25 AM
Msg. 53 of 119
Looks boxy
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: May 2, 2009 09:16 AM
Msg. 54 of 119
Chamfer the clip and handle, it looks too boxy. Smooth it also. And fix the smoothing problems on the scope and the nonplanars in the front.
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Sabre
Joined: Dec 10, 2008
I joined RB in protecting Donut's avatar.
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Posted: May 2, 2009 09:23 AM
Msg. 55 of 119
Quote: --- Original message by: mastur cheef
....
btw i'm done
1028 polys Edited by mastur cheef on May 2, 2009 at 08:03 AM once you finish this, get it textured and I'll tag it for you.
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Wolf_
Joined: May 16, 2006
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Posted: May 2, 2009 10:32 AM
Msg. 56 of 119
If you plane modeled that..Then you plane modeled it wrong..
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Wolf_
Joined: May 16, 2006
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Posted: May 2, 2009 10:45 AM
Msg. 57 of 119
Yes. Im serious.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: May 2, 2009 11:25 AM
Msg. 58 of 119
For a starter. Compare the handles  Would you seriously grip a box in real life? Secondly, the ammo clip is so boxy, I can't explain it another way. If you look closely, you can see how the lighting falls on it, and makes it appear rounder, or chamfer. If you really plane modeled, you would have realized that you need to chamfer some major ass on that gun.
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Codebrain
Joined: Sep 29, 2007
/meme
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Posted: May 2, 2009 12:59 PM
Msg. 59 of 119
Mastur Cheef is from Holland, so please excuse him for not knowing English terms.
Thank you.
CodeBrain
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Wolf_
Joined: May 16, 2006
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Posted: May 2, 2009 01:40 PM
Msg. 60 of 119
Thats not a excuse..Its like saying.."Hey!everyone from Holland is stupid" The modeling art is all english terms that you have to understand what they do..Otherwise you get stuck on the small things such as chamfering..Wich i bet they show in the beretta 9000 tutorial..Try checking that one over at Moddb
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Codebrain
Joined: Sep 29, 2007
/meme
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Posted: May 2, 2009 06:56 PM
Msg. 61 of 119
UPDATE
HCER is looking for BSP Modelers. If you fit within this quota, please PM me, along with some pictures of your work.
Thank you.
CodeBrain
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Wolf_
Joined: May 16, 2006
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Posted: May 3, 2009 07:37 AM
Msg. 62 of 119
some parts looks better..But the handle is still boxxy..And some parts looks chamfered but needs to be moved so they´re rounder.
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Wolf_
Joined: May 16, 2006
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Posted: May 3, 2009 08:04 AM
Msg. 63 of 119
Like the back part of the weapon..The handle..Infront of the zoom..Not sure if that needs to be round tho...Probaly the lower part of the whole weapon?
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Wolf_
Joined: May 16, 2006
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Posted: May 3, 2009 09:18 AM
Msg. 64 of 119
No difference..You just smoothed it....
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Wolf_
Joined: May 16, 2006
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Posted: May 3, 2009 10:25 AM
Msg. 65 of 119
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: May 3, 2009 10:39 AM
Msg. 66 of 119
Not sure if I should post this or not >.> The non planars and bad smoothing have been fixedI was just too lazy to re-render it :yawn:
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: May 3, 2009 02:14 PM
Msg. 67 of 119
what does it say when you try to open the file? :\
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: May 4, 2009 05:25 AM
Msg. 68 of 119
It's dead. You can't use it anymore. No way to get it back unless you had autobackups turned on.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: May 4, 2009 07:44 AM
Msg. 69 of 119
Unless you moved it.
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Codebrain
Joined: Sep 29, 2007
/meme
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Posted: May 4, 2009 12:56 PM
Msg. 70 of 119
Alright, so as a test, TheUnevenElefant rigged and animated a H2 SMG, which then mastur cheef tagged and edited.
He then asked me: "What do we do about the hud?"
We began talking about where to put the HUD, until he asked to let the community vote. I thought it was a good idea.
So heres whats going on. You vote for either the following things:
1. Top Right 2. Top Left 3. Bottom Right
Just as a notice, those spots are for the weapons icon and magazine bullet bitmaps will go.
To vote, just say the name of where you would want it, or just say the number.
It's up to the community now, so vote! :D
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