A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Device Control

Author Topic: Device Control (1 messages, Page 1 of 1)
Moderators: Dennis

TLS_FlyingDog
Joined: Mar 2, 2007


Posted: Apr 26, 2009 06:37 PM    Msg. 1 of 1       
I have looked in the forums and could not find what i was needing. This is what is going on. First the script works only when it wants to:

(script startup effects
(sleep_until (= (device_group_get emitter) 1) 15)
(effect_new "effects\explosions\large explosion" flag1)
(object_destroy beam-1)
)

The first time i did this script it worked just fine. I restarted the level and it would no longer work. I went back and fourth so many times until it all of a sudden worked but then again stoped. it got to the point i was frustrated and kept hitting "E" and the script fired. Again i restarted the level and it would not work. So again i kept hitting the "E" button and it worked. This is for a SP map. What am i missing in the script so it will work the one time i hit the "E" button. it seems to me that it is not syncing or something. Any ideas on how i can fix this.

What happens is this. You hit the switch and it will cause an explosion and the beam emitter will stop.

Thanks

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 6:04 AM 297 ms.
A Halo Maps Website