
TLS_FlyingDog
Joined: Mar 2, 2007
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Posted: Apr 26, 2009 06:37 PM
Msg. 1 of 1
I have looked in the forums and could not find what i was needing. This is what is going on. First the script works only when it wants to:
(script startup effects (sleep_until (= (device_group_get emitter) 1) 15) (effect_new "effects\explosions\large explosion" flag1) (object_destroy beam-1) )
The first time i did this script it worked just fine. I restarted the level and it would no longer work. I went back and fourth so many times until it all of a sudden worked but then again stoped. it got to the point i was frustrated and kept hitting "E" and the script fired. Again i restarted the level and it would not work. So again i kept hitting the "E" button and it worked. This is for a SP map. What am i missing in the script so it will work the one time i hit the "E" button. it seems to me that it is not syncing or something. Any ideas on how i can fix this.
What happens is this. You hit the switch and it will cause an explosion and the beam emitter will stop.
Thanks
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