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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Single Player Problems

Author Topic: Single Player Problems (9 messages, Page 1 of 1)
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Me2
Joined: Mar 28, 2009


Posted: Apr 25, 2009 07:51 AM    Msg. 1 of 9       
I am trying to make a single player level but every time I load it the camera starts here
http://www.box.net/shared/ifvfmt4z4m and doesn't move or do anything!
I had used this tutorial
http://hce.halomaps.org/index.cfm?fid=4315

If you are able to fix this through text please reply otherwise, tell me if you know of any good single player VIDEO tutorials or maybe make your own.


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Apr 25, 2009 08:08 AM    Msg. 2 of 9       
First of all, in my tutorial I forgot to mention that you have to save your scripts in Halo Custom edition\data\levels\nameofyourlevel\script.

Also, did you compile scripts? That could be your problem.


Me2
Joined: Mar 28, 2009


Posted: Apr 25, 2009 08:19 AM    Msg. 3 of 9       
The start up cut scene script is here C:\Program Files\Microsoft Games\Halo Custom Edition\data\levels\test\beavercreek\cut.hsc

P.S. the script code is copy and paste from the tutorial and I complied them. Maybe there is something in Sapien you forgot to mention?


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Apr 25, 2009 08:29 AM    Msg. 4 of 9       
Quote: --- Original message by: Me2
The start up cut scene script is here C:\Program Files\Microsoft Games\Halo Custom Edition\data\levels\test\beavercreek\scripts\cut.hsc

P.S. the script code is copy and paste from the tutorial and I complied them. Maybe there is something in Sapien you forgot to mention?

you forgot to add that folder... and once thats done hold "Ctrl, Shift, C" and it should compile


Me2
Joined: Mar 28, 2009


Posted: Apr 25, 2009 08:32 AM    Msg. 5 of 9       
Which folder?


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Apr 25, 2009 09:17 AM    Msg. 6 of 9       
The scripts folder. You have to create a new folder called 'scripts'


Me2
Joined: Mar 28, 2009


Posted: Apr 25, 2009 08:23 PM    Msg. 7 of 9       
That might explain it (this is the first time I have used scripts).

Edit


Didn't work, this may help

Couldn't read map file './toolbeta.map'
Failed to read data file header loc
### FAILED TO OPEN DATA-CACHE FILE.

culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\test\beavercreek\beavercreek' is 0.83M
tag headers and names are 0.15M
streaming model vertex and index buffers...done
streaming tags..................done
writing vertex and index buffers...done 3.37M
writing tags...done (1880 tags for 4.50M)
total tag size is 5.33M (17.67M free)
compressing 14.42M...done
successfully built cache file.
Cache pack file bitmaps hits: 654 for 35.02M
Cache pack file bitmaps adds/misses: 32 for 1.89M
Cache pack file sounds hits: 454 for 7.82M
Cache pack file sounds adds/misses: 224 for 3.95M
Cache pack file loc hits: 0 for 0.00M
Cache pack file loc adds/misses: 64 for 0.12M
Edited by Me2 on Apr 25, 2009 at 08:48 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 25, 2009 10:59 PM    Msg. 8 of 9       
Quote: --- Original message by: Me2

That might explain it (this is the first time I have used scripts).

Edit


Didn't work, this may help

Couldn't read map file './toolbeta.map'
Failed to read data file header loc
### FAILED TO OPEN DATA-CACHE FILE.

culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\test\beavercreek\beavercreek' is 0.83M
tag headers and names are 0.15M
streaming model vertex and index buffers...done
streaming tags..................done
writing vertex and index buffers...done 3.37M
writing tags...done (1880 tags for 4.50M)
total tag size is 5.33M (17.67M free)
compressing 14.42M...done
successfully built cache file.
Cache pack file bitmaps hits: 654 for 35.02M
Cache pack file bitmaps adds/misses: 32 for 1.89M
Cache pack file sounds hits: 454 for 7.82M
Cache pack file sounds adds/misses: 224 for 3.95M
Cache pack file loc hits: 0 for 0.00M
Cache pack file loc adds/misses: 64 for 0.12M
Edited by Me2 on Apr 25, 2009 at 08:48 PM


It works. If it exceptions, you probably ran tool twice in a row. Run it again, but only once, and it will work. And for future reference, I reccommend you rename all your scenario files BEFORE you compile them, so you don't overwrite any old maps.


Me2
Joined: Mar 28, 2009


Posted: Apr 25, 2009 11:28 PM    Msg. 9 of 9       
I have managed to fix my problem! YAY :)!
Edited by Me2 on Apr 25, 2009 at 11:34 PM

 

 
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