
Me2
Joined: Mar 28, 2009
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Posted: Apr 25, 2009 07:51 AM
Msg. 1 of 9
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Apr 25, 2009 08:08 AM
Msg. 2 of 9
First of all, in my tutorial I forgot to mention that you have to save your scripts in Halo Custom edition\data\levels\nameofyourlevel\script.
Also, did you compile scripts? That could be your problem.
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Me2
Joined: Mar 28, 2009
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Posted: Apr 25, 2009 08:19 AM
Msg. 3 of 9
The start up cut scene script is here C:\Program Files\Microsoft Games\Halo Custom Edition\data\levels\test\beavercreek\cut.hsc
P.S. the script code is copy and paste from the tutorial and I complied them. Maybe there is something in Sapien you forgot to mention?
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Apr 25, 2009 08:29 AM
Msg. 4 of 9
Quote: --- Original message by: Me2 The start up cut scene script is here C:\Program Files\Microsoft Games\Halo Custom Edition\data\levels\test\beavercreek\scripts\cut.hsc
P.S. the script code is copy and paste from the tutorial and I complied them. Maybe there is something in Sapien you forgot to mention? you forgot to add that folder... and once thats done hold "Ctrl, Shift, C" and it should compile
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Me2
Joined: Mar 28, 2009
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Posted: Apr 25, 2009 08:32 AM
Msg. 5 of 9
Which folder?
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Apr 25, 2009 09:17 AM
Msg. 6 of 9
The scripts folder. You have to create a new folder called 'scripts'
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Me2
Joined: Mar 28, 2009
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Posted: Apr 25, 2009 08:23 PM
Msg. 7 of 9
That might explain it (this is the first time I have used scripts).
Edit
Didn't work, this may help
Couldn't read map file './toolbeta.map' Failed to read data file header loc ### FAILED TO OPEN DATA-CACHE FILE.
culling uncompressed model vertices...done culling uncompressed structure bsp vertices...done culling uncompressed model animation data...done building predicted resources for structures...done structure bsp 'levels\test\beavercreek\beavercreek' is 0.83M tag headers and names are 0.15M streaming model vertex and index buffers...done streaming tags..................done writing vertex and index buffers...done 3.37M writing tags...done (1880 tags for 4.50M) total tag size is 5.33M (17.67M free) compressing 14.42M...done successfully built cache file. Cache pack file bitmaps hits: 654 for 35.02M Cache pack file bitmaps adds/misses: 32 for 1.89M Cache pack file sounds hits: 454 for 7.82M Cache pack file sounds adds/misses: 224 for 3.95M Cache pack file loc hits: 0 for 0.00M Cache pack file loc adds/misses: 64 for 0.12M Edited by Me2 on Apr 25, 2009 at 08:48 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 25, 2009 10:59 PM
Msg. 8 of 9
Quote: --- Original message by: Me2
That might explain it (this is the first time I have used scripts).
Edit
Didn't work, this may help
Couldn't read map file './toolbeta.map' Failed to read data file header loc ### FAILED TO OPEN DATA-CACHE FILE.
culling uncompressed model vertices...done culling uncompressed structure bsp vertices...done culling uncompressed model animation data...done building predicted resources for structures...done structure bsp 'levels\test\beavercreek\beavercreek' is 0.83M tag headers and names are 0.15M streaming model vertex and index buffers...done streaming tags..................done writing vertex and index buffers...done 3.37M writing tags...done (1880 tags for 4.50M) total tag size is 5.33M (17.67M free) compressing 14.42M...done successfully built cache file. Cache pack file bitmaps hits: 654 for 35.02M Cache pack file bitmaps adds/misses: 32 for 1.89M Cache pack file sounds hits: 454 for 7.82M Cache pack file sounds adds/misses: 224 for 3.95M Cache pack file loc hits: 0 for 0.00M Cache pack file loc adds/misses: 64 for 0.12M Edited by Me2 on Apr 25, 2009 at 08:48 PM It works. If it exceptions, you probably ran tool twice in a row. Run it again, but only once, and it will work. And for future reference, I reccommend you rename all your scenario files BEFORE you compile them, so you don't overwrite any old maps.
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Me2
Joined: Mar 28, 2009
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Posted: Apr 25, 2009 11:28 PM
Msg. 9 of 9
I have managed to fix my problem! YAY :)! Edited by Me2 on Apr 25, 2009 at 11:34 PM
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