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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Nodes are tricky

Author Topic: Nodes are tricky (2 messages, Page 1 of 1)
Moderators: Dennis

Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Apr 17, 2009 07:25 PM    Msg. 1 of 2       
If I add a node to a model in 3dsmax, do I have to re-unwrap it and texture, as well as recompile the collision, or can I just edit the model. Is there an easier way to object attach in a specific place than editing the model?


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Apr 18, 2009 12:41 AM    Msg. 2 of 2       
Oh god it's tank.....

On topic: you can just import the .Grbxmodel of the Fp and place and link your nodes.
Edited by Greenfuzz on Apr 18, 2009 at 12:41 AM

 

 
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