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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »I hate scripts :D

Author Topic: I hate scripts :D (15 messages, Page 1 of 1)
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UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 15, 2009 12:02 AM    Msg. 1 of 15       
When I switch BSPs Halo exceptions:
Switch BSP script:
(sleep_until (volume_test_objects tele2 (players)) 15)
(switch_bsp 1)
(object_teleport (list_get (players) 0) telez)
(object_destroy_all)
(object_create bsp2)
(object_create d1)
(object_create d2)
(object_create d3)
(object_create d4)
(object_create bboard)
(object_create dvm1)
(object_create dvm2)
(object_create dvm3)
(object_create ot1)
(object_create ot2)
(object_create ot3)
(object_create ot4)
(object_create ot5)
(object_create ot6)
(object_create ot7)
(object_create ot8)
(game_save_totally_unsafe)
(ai_place drones)
)


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 15, 2009 12:15 AM    Msg. 2 of 15       
Did the scripts compile correctly?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 15, 2009 12:52 AM    Msg. 3 of 15       
Yes.


Mythie
Joined: Jan 14, 2009

Mule for Mythril


Posted: Apr 15, 2009 02:23 AM    Msg. 4 of 15       
object_destroy_all is the command.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 15, 2009 10:16 AM    Msg. 5 of 15       
Maybe its a problem with some of your tags. Try adding all the scenery and the "drones" into a test map, and see if that works.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 15, 2009 10:37 AM    Msg. 6 of 15       
Well, they're your drones, and I removed anything I thought could be causing the exception. Now I have just this:

(sleep_until (volume_test_objects tele2 (players)) 15)
(switch_bsp 1)
(object_teleport (list_get (players) 0) telez)
)

I just deleted the drone encounter, but I'm off to school and I'll see if this works when I get back.
Wait...
(sleep_until (volume_test_objects tele2 (players)) 15)
(switch_bsp 1)
(object_teleport (list_get (players) 0) telez)
)
Is that the problem?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 15, 2009 11:18 AM    Msg. 7 of 15       
If this is SP, no.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 20, 2009 07:40 PM    Msg. 8 of 15       
Quote: --- Original message by: Gamma927
If this is SP, no.

It is for SP.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 20, 2009 07:47 PM    Msg. 9 of 15       
Then it isn't the problem.


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Apr 21, 2009 04:27 AM    Msg. 10 of 15       
wait when you switch the bsp do you end up out of the bsp?

EDIT: wait mvn i just saw the (object_teleport) command. unless the flag is out of the bsp. other than that i would say its bad scenery
Edited by sierra117 on Apr 21, 2009 at 04:28 AM


Megaguirus
Joined: Feb 26, 2009

Om nom nom


Posted: Apr 21, 2009 05:04 PM    Msg. 11 of 15       
Quote: --- Original message by: L0d3x
Just use object_destroy_all and then go through your bsp switch trigger volume.
I'm pretty sure Destroyer rules.


ftfy


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 21, 2009 06:50 PM    Msg. 12 of 15       
Ok, I have removed EVERYTHING used in my second BSP. My switch script is this:

(sleep_until (volume_test_objects tele2 (players)) 15)
(object_destroy_all)
(switch_bsp 1)
(object_teleport (list_get (players) 0) telez)
)


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 21, 2009 07:43 PM    Msg. 13 of 15       
It's a bad BSP. Re-extract it.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 22, 2009 07:14 PM    Msg. 14 of 15       
Not just a possibility. He told me over xfire.


bobbysoon
Joined: Feb 1, 2007


Posted: Apr 22, 2009 09:05 PM    Msg. 15 of 15       
radiosity shader missing a bitmap? Such shaders cause exception upon render
Edited by bobbysoon on Apr 22, 2009 at 09:14 PM

 

 
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