
UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Apr 15, 2009 12:02 AM
Msg. 1 of 15
When I switch BSPs Halo exceptions: Switch BSP script: (sleep_until (volume_test_objects tele2 (players)) 15) (switch_bsp 1) (object_teleport (list_get (players) 0) telez) (object_destroy_all) (object_create bsp2) (object_create d1) (object_create d2) (object_create d3) (object_create d4) (object_create bboard) (object_create dvm1) (object_create dvm2) (object_create dvm3) (object_create ot1) (object_create ot2) (object_create ot3) (object_create ot4) (object_create ot5) (object_create ot6) (object_create ot7) (object_create ot8) (game_save_totally_unsafe) (ai_place drones) )
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Apr 15, 2009 12:15 AM
Msg. 2 of 15
Did the scripts compile correctly?
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Apr 15, 2009 12:52 AM
Msg. 3 of 15
Yes.
|
|
|

Mythie
Joined: Jan 14, 2009
Mule for Mythril
|
Posted: Apr 15, 2009 02:23 AM
Msg. 4 of 15
object_destroy_all is the command.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Apr 15, 2009 10:16 AM
Msg. 5 of 15
Maybe its a problem with some of your tags. Try adding all the scenery and the "drones" into a test map, and see if that works.
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Apr 15, 2009 10:37 AM
Msg. 6 of 15
Well, they're your drones, and I removed anything I thought could be causing the exception. Now I have just this:
(sleep_until (volume_test_objects tele2 (players)) 15) (switch_bsp 1) (object_teleport (list_get (players) 0) telez) )
I just deleted the drone encounter, but I'm off to school and I'll see if this works when I get back. Wait... (sleep_until (volume_test_objects tele2 (players)) 15) (switch_bsp 1) (object_teleport (list_get (players) 0) telez) ) Is that the problem?
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Apr 15, 2009 11:18 AM
Msg. 7 of 15
If this is SP, no.
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Apr 20, 2009 07:40 PM
Msg. 8 of 15
Quote: --- Original message by: Gamma927 If this is SP, no. It is for SP.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Apr 20, 2009 07:47 PM
Msg. 9 of 15
Then it isn't the problem.
|
|
|

sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
|
Posted: Apr 21, 2009 04:27 AM
Msg. 10 of 15
wait when you switch the bsp do you end up out of the bsp?
EDIT: wait mvn i just saw the (object_teleport) command. unless the flag is out of the bsp. other than that i would say its bad scenery Edited by sierra117 on Apr 21, 2009 at 04:28 AM
|
|
|

Megaguirus
Joined: Feb 26, 2009
Om nom nom
|
Posted: Apr 21, 2009 05:04 PM
Msg. 11 of 15
Quote: --- Original message by: L0d3x Just use object_destroy_all and then go through your bsp switch trigger volume. I'm pretty sure Destroyer rules. ftfy
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Apr 21, 2009 06:50 PM
Msg. 12 of 15
Ok, I have removed EVERYTHING used in my second BSP. My switch script is this:
(sleep_until (volume_test_objects tele2 (players)) 15) (object_destroy_all) (switch_bsp 1) (object_teleport (list_get (players) 0) telez) )
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Apr 21, 2009 07:43 PM
Msg. 13 of 15
It's a bad BSP. Re-extract it.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Apr 22, 2009 07:14 PM
Msg. 14 of 15
Not just a possibility. He told me over xfire.
|
|
|

bobbysoon
Joined: Feb 1, 2007
|
Posted: Apr 22, 2009 09:05 PM
Msg. 15 of 15
radiosity shader missing a bitmap? Such shaders cause exception upon render Edited by bobbysoon on Apr 22, 2009 at 09:14 PM
|
|
|