
OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Apr 14, 2009 05:04 PM
Msg. 1 of 4
I need to know if it is possible to make a multiplayer map that can:
If I, say, type in a code that kills a biped that I hid in a secret room or something, and then another script that asks itself if that sync-biped is dead or not, it spawns a very large amount of scenery.
And then if the sync-biped is ALIVE, It destroys/hides all of that scenery. and if it can be controlled by object_createing and unit_killing that biped.
Is it possible?!
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Apr 14, 2009 08:02 PM
Msg. 3 of 4
just make a script that requests the unit's health or whatever you want it to trigger on, that's practically what you said yourself, i don't see the problem
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Apr 16, 2009 11:02 PM
Msg. 4 of 4
And also, I need to know... How do I add different skies to different clusters within a single bsp?
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